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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus
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{
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[CustomEditor (typeof(Choose))]
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public class ChooseEditor : CommandEditor
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{
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static public bool showTagHelp;
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protected SerializedProperty chooseTextProp;
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protected SerializedProperty characterProp;
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protected SerializedProperty chooseDialogProp;
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protected SerializedProperty voiceOverClipProp;
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protected SerializedProperty timeoutDurationProp;
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protected virtual void OnEnable()
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{
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chooseTextProp = serializedObject.FindProperty("chooseText");
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characterProp = serializedObject.FindProperty("character");
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chooseDialogProp = serializedObject.FindProperty("chooseDialog");
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voiceOverClipProp = serializedObject.FindProperty("voiceOverClip");
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timeoutDurationProp = serializedObject.FindProperty("timeoutDuration");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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CommandEditor.ObjectField<Character>(characterProp,
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new GUIContent("Character", "Character to display in dialog"),
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new GUIContent("<None>"),
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Character.activeCharacters);
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CommandEditor.ObjectField<ChooseDialog>(chooseDialogProp,
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new GUIContent("Choose Dialog", "Choose Dialog object to use to display the multiple player choices"),
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new GUIContent("<Default>"),
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ChooseDialog.activeDialogs);
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(chooseTextProp);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(new GUIContent("Tag Help", "Show help info for tags"), new GUIStyle(EditorStyles.miniButton)))
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{
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showTagHelp = !showTagHelp;
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}
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EditorGUILayout.EndHorizontal();
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if (showTagHelp)
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{
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SayEditor.DrawTagHelpLabel();
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}
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(voiceOverClipProp, new GUIContent("Voice Over Clip", "Voice over audio to play when the choose text is displayed"));
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EditorGUILayout.PropertyField(timeoutDurationProp, new GUIContent("Timeout Duration", "Time limit for player to make a choice. Set to 0 for no limit."));
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Choose t = target as Choose;
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if (t.character != null &&
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t.character.profileSprite != null &&
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t.character.profileSprite.texture != null)
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{
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Texture2D characterTexture = t.character.profileSprite.texture;
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float aspect = (float)characterTexture.width / (float)characterTexture.height;
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Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));
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CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor;
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characterEditor.DrawPreview(previewRect, characterTexture);
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DestroyImmediate(characterEditor);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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