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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CustomEditor (typeof(SetVariableCommand))]
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public class SetVariableCommandEditor : FungusCommandEditor
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{
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public override void DrawCommandInspectorGUI()
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{
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SetVariableCommand t = target as SetVariableCommand;
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SequenceController sc = t.GetParentSequenceController();
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if (sc == null)
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{
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return;
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}
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List<string> keys = new List<string>();
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keys.Add("<None>");
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int index = 0;
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for (int i = 0; i < sc.variables.Count; ++i)
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{
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Variable v = sc.variables[i];
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keys.Add(v.key);
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if (v.key == t.variableKey &&
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index == 0)
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{
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index = i + 1;
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}
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}
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int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray());
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bool keyChanged = (t.variableKey != keys[newIndex]);
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if (keyChanged)
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{
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Undo.RecordObject(t, "Select variable");
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t.variableKey = keys[newIndex];
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}
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if (t.variableKey == "<None>")
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{
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return;
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}
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VariableType variableType = sc.variables[newIndex - 1].type;
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bool booleanValue = t.booleanData.value;
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int integerValue = t.integerData.value;
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float floatValue = t.floatData.value;
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string stringValue = t.stringData.value;
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switch (variableType)
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{
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case VariableType.Boolean:
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booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), booleanValue);
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break;
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case VariableType.Integer:
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integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), integerValue);
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break;
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case VariableType.Float:
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floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), floatValue);
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break;
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case VariableType.String:
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stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), stringValue);
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break;
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}
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if (booleanValue != t.booleanData.value)
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{
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Undo.RecordObject(t, "Set boolean value");
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t.booleanData.value = booleanValue;
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}
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else if (integerValue != t.integerData.value)
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{
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Undo.RecordObject(t, "Set integer value");
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t.integerData.value = integerValue;
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}
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else if (floatValue != t.floatData.value)
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{
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Undo.RecordObject(t, "Set float value");
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t.floatData.value = floatValue;
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}
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else if (stringValue != t.stringData.value)
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{
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Undo.RecordObject(t, "Set string value");
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t.stringData.value = stringValue;
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}
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}
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}
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}
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