An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CustomEditor (typeof(SetVariableCommand))]
public class SetVariableCommandEditor : FungusCommandEditor
{
public override void DrawCommandInspectorGUI()
{
SetVariableCommand t = target as SetVariableCommand;
SequenceController sc = t.GetParentSequenceController();
if (sc == null)
{
return;
}
List<string> keys = new List<string>();
keys.Add("<None>");
int index = 0;
for (int i = 0; i < sc.variables.Count; ++i)
{
Variable v = sc.variables[i];
keys.Add(v.key);
if (v.key == t.variableKey &&
index == 0)
{
index = i + 1;
}
}
int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray());
if (newIndex != index)
{
Undo.RecordObject(t, "Select variable");
}
if (newIndex == 0)
{
t.variableKey = "";
return;
}
Variable variable = sc.variables[newIndex - 1];
if (t.variableKey != variable.key)
{
Undo.RecordObject(t, "Select variable");
t.variableKey = variable.key;
}
bool booleanValue = t.booleanValue;
int integerValue = t.integerValue;
float floatValue = t.floatValue;
string stringValue = t.stringValue;
switch (variable.type)
{
case VariableType.Boolean:
booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), t.booleanValue);
break;
case VariableType.Integer:
integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), t.integerValue);
break;
case VariableType.Float:
floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), t.floatValue);
break;
case VariableType.String:
stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), t.stringValue);
break;
}
if (booleanValue != t.booleanValue)
{
Undo.RecordObject(t, "Set boolean value");
t.booleanValue = booleanValue;
}
else if (integerValue != t.integerValue)
{
Undo.RecordObject(t, "Set integer value");
t.integerValue = integerValue;
}
else if (floatValue != t.floatValue)
{
Undo.RecordObject(t, "Set float value");
t.floatValue = floatValue;
}
else if (stringValue != t.stringValue)
{
Undo.RecordObject(t, "Set string value");
t.stringValue = stringValue;
}
}
}
}