An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Reload the current scene
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/// </summary>
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[CommandInfo("Scene",
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"Reload",
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"Reload the current scene")]
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[AddComponentMenu("")]
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public class ReloadScene : Command
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{
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[Tooltip("Image to display while loading the scene")]
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[SerializeField]
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protected Texture2D loadingImage;
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public override void OnEnter()
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{
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SceneLoader.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name, loadingImage);
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Continue();
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}
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public override string GetSummary()
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{
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return "";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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