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# UI event handlers # {#ui_events}
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[TOC]
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# Button Clicked # {#ButtonClicked}
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The block will execute when the user clicks on the target UI button object.
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Defined in Fungus.ButtonClicked
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Property | Type | Description
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--- | --- | ---
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Target Button | UnityEngine.UI.Button | The UI Button that the user can click on
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# End Edit # {#EndEdit}
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The block will execute when the user finishes editing the text in the input field.
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Defined in Fungus.EndEdit
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Property | Type | Description
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--- | --- | ---
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Target Input Field | UnityEngine.UI.InputField | The UI Input Field that the user can enter text into
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# Toggle Changed # {#ToggleChanged}
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The block will execute when the state of the target UI toggle object changes. The state of the toggle is stored in the Toggle State boolean variable.
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Defined in Fungus.ToggleChanged
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Property | Type | Description
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--- | --- | ---
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Target Toggle | UnityEngine.UI.Toggle | The block will execute when the state of the target UI toggle object changes.
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Toggle State | Fungus.BooleanVariable | The new state of the UI toggle object is stored in this boolean variable.
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