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47 lines
1.3 KiB
47 lines
1.3 KiB
7 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the desired OnParticle message for the monobehaviour is received.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Particle",
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"The block will execute when the desired OnParticle message for the monobehaviour is received.")]
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[AddComponentMenu("")]
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public class Particle : TagFilteredEventHandler
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{
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[System.Flags]
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public enum ParticleMessageFlags
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{
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OnParticleCollision = 1 << 0,
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OnParticleTrigger = 1 << 1,
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}
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[Tooltip("Which of the Rendering messages to trigger on.")]
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[SerializeField]
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[EnumFlag]
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protected ParticleMessageFlags FireOn = ParticleMessageFlags.OnParticleCollision;
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private void OnParticleCollision(GameObject other)
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{
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if ((FireOn & ParticleMessageFlags.OnParticleCollision) != 0)
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{
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ProcessTagFilter(other.tag);
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}
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}
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private void OnParticleTrigger()
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{
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if ((FireOn & ParticleMessageFlags.OnParticleTrigger) != 0)
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{
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ExecuteBlock();
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}
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}
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}
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}
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