using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// The block will execute when the desired OnParticle message for the monobehaviour is received. /// [EventHandlerInfo("MonoBehaviour", "Particle", "The block will execute when the desired OnParticle message for the monobehaviour is received.")] [AddComponentMenu("")] public class Particle : TagFilteredEventHandler { [System.Flags] public enum ParticleMessageFlags { OnParticleCollision = 1 << 0, OnParticleTrigger = 1 << 1, } [Tooltip("Which of the Rendering messages to trigger on.")] [SerializeField] [EnumFlag] protected ParticleMessageFlags FireOn = ParticleMessageFlags.OnParticleCollision; private void OnParticleCollision(GameObject other) { if ((FireOn & ParticleMessageFlags.OnParticleCollision) != 0) { ProcessTagFilter(other.tag); } } private void OnParticleTrigger() { if ((FireOn & ParticleMessageFlags.OnParticleTrigger) != 0) { ExecuteBlock(); } } } }