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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEditor;
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namespace Fungus.EditorUtils
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{
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public class FlowchartMenuItems
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{
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[MenuItem("Tools/Fungus/Create/Flowchart", false, 0)]
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static void CreateFlowchart()
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{
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GameObject go = SpawnPrefab("Flowchart");
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go.transform.position = Vector3.zero;
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// This is the latest version of Flowchart, so no need to update.
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var flowchart = go.GetComponent<Flowchart>();
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if (flowchart != null)
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{
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flowchart.Version = FungusConstants.CurrentVersion;
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}
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// Only the first created Flowchart in the scene should have a default GameStarted block
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if (GameObject.FindObjectsOfType<Flowchart>().Length > 1)
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{
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var block = go.GetComponent<Block>();
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GameObject.DestroyImmediate(block._EventHandler);
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block._EventHandler = null;
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}
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}
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[MenuItem("Tools/Fungus/Create/Fungus Logo", false, 1000)]
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static void CreateFungusLogo()
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{
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SpawnPrefab("FungusLogo");
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}
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[MenuItem("Tools/Fungus/Utilities/Export Fungus Package")]
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static void ExportFungusPackageFull()
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{
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ExportFungusPackage( new string[] {"Assets/Fungus", "Assets/FungusExamples" });
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}
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[MenuItem("Tools/Fungus/Utilities/Export Fungus Package - Lite")]
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static void ExportFungusPackageLite()
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{
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ExportFungusPackage(new string[] { "Assets/Fungus" });
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}
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static void ExportFungusPackage(string[] folders)
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{
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string path = EditorUtility.SaveFilePanel("Export Fungus Package", "", "Fungus", "unitypackage");
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if (path.Length == 0)
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{
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return;
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}
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AssetDatabase.ExportPackage(folders, path, ExportPackageOptions.Recurse);
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}
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public static GameObject SpawnPrefab(string prefabName)
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{
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GameObject prefab = Resources.Load<GameObject>("Prefabs/" + prefabName);
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if (prefab == null)
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{
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return null;
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}
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GameObject go = GameObject.Instantiate(prefab) as GameObject;
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go.name = prefab.name;
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SceneView view = SceneView.lastActiveSceneView;
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if (view != null)
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{
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Camera sceneCam = view.camera;
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Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
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pos.z = 0f;
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go.transform.position = pos;
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}
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Selection.activeGameObject = go;
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Undo.RegisterCreatedObjectUndo(go, "Create Object");
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return go;
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}
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}
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}
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