|
|
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
// Snippet added by ducksonthewater, 2019-01-03 - www.ducks-on-the-water.com
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Changes the sprite on a SpriteRenderer.
|
|
|
|
/// </summary>
|
|
|
|
[CommandInfo("Sprite",
|
|
|
|
"Set Sprite",
|
|
|
|
"Changes the sprite property of a list of Sprite Renderers.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class SetSprite : Command
|
|
|
|
{
|
|
|
|
[Tooltip("List of sprites to set the sprite property on")]
|
|
|
|
[SerializeField] protected List<SpriteRenderer> spriteRenderers = new List<SpriteRenderer>();
|
|
|
|
|
|
|
|
[Tooltip("The sprite set on the target sprite renderers")]
|
|
|
|
[SerializeField] protected Sprite sprite;
|
|
|
|
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < spriteRenderers.Count; i++)
|
|
|
|
{
|
|
|
|
var spriteRenderer = spriteRenderers[i];
|
|
|
|
spriteRenderer.sprite = sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
string summary = "";
|
|
|
|
for (int i = 0; i < spriteRenderers.Count; i++)
|
|
|
|
{
|
|
|
|
var spriteRenderer = spriteRenderers[i];
|
|
|
|
if (spriteRenderer == null)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (summary.Length > 0)
|
|
|
|
{
|
|
|
|
summary += ", ";
|
|
|
|
}
|
|
|
|
summary += spriteRenderer.name;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (summary.Length == 0)
|
|
|
|
{
|
|
|
|
return "Error: No sprite selected";
|
|
|
|
}
|
|
|
|
|
|
|
|
return summary + " = " + sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(235, 191, 217, 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool IsReorderableArray(string propertyName)
|
|
|
|
{
|
|
|
|
if (propertyName == "spriteRenderers")
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnCommandAdded(Block parentBlock)
|
|
|
|
{
|
|
|
|
// Add a default empty entry
|
|
|
|
spriteRenderers.Add(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|