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88 lines
2.5 KiB
88 lines
2.5 KiB
6 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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// Snippet added by ducksonthewater, 2019-01-03 - www.ducks-on-the-water.com
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// Changes the sprite on a SpriteRenderer.
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/// </summary>
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[CommandInfo("Sprite",
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"Set Sprite",
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"Changes the sprite of a SpriteRenderer.")]
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[AddComponentMenu("")]
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public class SetSprite : Command
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{
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[Tooltip("List of sprites to set the sprite property on")]
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[SerializeField] protected List<SpriteRenderer> targetSprites = new List<SpriteRenderer>();
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[Tooltip("The sprite set on the target sprites")]
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[SerializeField] protected Sprite spriteRendererSprite;
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#region Public members
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public override void OnEnter()
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{
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for (int i = 0; i < targetSprites.Count; i++)
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{
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var spriteRenderer = targetSprites[i];
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spriteRenderer.sprite = spriteRendererSprite;
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}
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Continue();
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}
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public override string GetSummary()
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{
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string summary = "";
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for (int i = 0; i < targetSprites.Count; i++)
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{
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var spriteRenderer = targetSprites[i];
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if (spriteRenderer == null)
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{
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continue;
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}
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if (summary.Length > 0)
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{
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summary += ", ";
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}
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summary += spriteRenderer.name;
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}
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if (summary.Length == 0)
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{
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return "Error: No cursor sprite selected";
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}
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return summary + " = " + spriteRendererSprite;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool IsReorderableArray(string propertyName)
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{
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if (propertyName == "targetSprites")
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{
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return true;
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}
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return false;
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}
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public override void OnCommandAdded(Block parentBlock)
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{
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// Add a default empty entry
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targetSprites.Add(null);
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}
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#endregion
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}
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}
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