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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Fungus
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{
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/// <summary>
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/// Resets a trigger parameter on an Animator component.
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/// </summary>
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[CommandInfo("Animation",
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"Reset Anim Trigger",
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"Resets a trigger parameter on an Animator component.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class ResetAnimTrigger : Command
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{
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[Tooltip("Reference to an Animator component in a game object")]
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[SerializeField] protected AnimatorData _animator;
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[Tooltip("Name of the trigger Animator parameter that will be reset")]
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[SerializeField] protected StringData _parameterName;
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#region Public members
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public override void OnEnter()
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{
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if (_animator.Value != null)
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{
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_animator.Value.ResetTrigger(_parameterName.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (_animator.Value == null)
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{
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return "Error: No animator selected";
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}
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return _animator.Value.name + " (" + _parameterName.Value + ")";
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}
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public override Color GetButtonColor()
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{
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return new Color32(170, 204, 169, 255);
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}
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public override bool HasReference(Variable variable)
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{
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return _animator.animatorRef == variable || _parameterName.stringRef == variable ||
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base.HasReference(variable);
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}
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#endregion
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("animator")] public Animator animatorOLD;
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[HideInInspector] [FormerlySerializedAs("parameterName")] public string parameterNameOLD = "";
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protected virtual void OnEnable()
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{
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if (animatorOLD != null)
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{
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_animator.Value = animatorOLD;
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animatorOLD = null;
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}
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if (parameterNameOLD != "")
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{
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_parameterName.Value = parameterNameOLD;
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parameterNameOLD = "";
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}
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}
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#endregion
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}
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}
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