An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Save Globals",
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"Saves all current global variables to be loaded again later using the LoadGlobals command. This provides a basic save game system.")]
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public class SaveGlobals : Command
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{
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public string saveName = "";
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public override void OnEnter()
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{
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GlobalVariables.Save(saveName);
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}
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public override string GetSummary()
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{
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return saveName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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