|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
using UnityEngine.Serialization;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
[CommandInfo("UI",
|
|
|
|
"Write",
|
|
|
|
"Writes content to a UI Text or Text Mesh object.")]
|
|
|
|
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class Write : Command, ILocalizable
|
|
|
|
{
|
|
|
|
[Tooltip("Text object to set text on. Text, Input Field and Text Mesh objects are supported.")]
|
|
|
|
public GameObject textObject;
|
|
|
|
|
|
|
|
[Tooltip("String value to assign to the text object")]
|
|
|
|
public StringData text;
|
|
|
|
|
|
|
|
[Tooltip("Notes about this story text for other authors, localization, etc.")]
|
|
|
|
public string description;
|
|
|
|
|
|
|
|
public bool clearText = true;
|
|
|
|
|
|
|
|
public bool waitUntilFinished = true;
|
|
|
|
|
|
|
|
public enum TextColor
|
|
|
|
{
|
|
|
|
Default,
|
|
|
|
SetVisible,
|
|
|
|
SetAlpha,
|
|
|
|
SetColor
|
|
|
|
}
|
|
|
|
|
|
|
|
public TextColor textColor = TextColor.Default;
|
|
|
|
|
|
|
|
public FloatData setAlpha = new FloatData(1f);
|
|
|
|
|
|
|
|
public ColorData setColor = new ColorData(Color.white);
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
if (textObject == null)
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Writer writer = FindWriter(textObject);
|
|
|
|
if (writer == null)
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (textColor)
|
|
|
|
{
|
|
|
|
case TextColor.SetAlpha:
|
|
|
|
writer.SetTextAlpha(setAlpha);
|
|
|
|
break;
|
|
|
|
case TextColor.SetColor:
|
|
|
|
writer.SetTextColor(setColor);
|
|
|
|
break;
|
|
|
|
case TextColor.SetVisible:
|
|
|
|
writer.SetTextAlpha(1f);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Flowchart flowchart = GetFlowchart();
|
|
|
|
string newText = flowchart.SubstituteVariables(text.Value);
|
|
|
|
|
|
|
|
if (!waitUntilFinished)
|
|
|
|
{
|
|
|
|
writer.Write(newText, clearText, false, null);
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
writer.Write(newText, clearText, false,
|
|
|
|
() => { Continue (); }
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
if (textObject != null)
|
|
|
|
{
|
|
|
|
return textObject.name + " : " + text.Value;
|
|
|
|
}
|
|
|
|
|
|
|
|
return "Error: No text object selected";
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(235, 191, 217, 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected Writer FindWriter(GameObject textObject)
|
|
|
|
{
|
|
|
|
Writer writer = textObject.GetComponent<Writer>();
|
|
|
|
if (writer == null)
|
|
|
|
{
|
|
|
|
writer = textObject.AddComponent<Writer>() as Writer;
|
|
|
|
}
|
|
|
|
|
|
|
|
return writer;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// ILocalizable implementation
|
|
|
|
//
|
|
|
|
|
|
|
|
public virtual string GetStandardText()
|
|
|
|
{
|
|
|
|
return text;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void SetStandardText(string standardText)
|
|
|
|
{
|
|
|
|
text.Value = standardText;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual string GetDescription()
|
|
|
|
{
|
|
|
|
return description;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual string GetStringId()
|
|
|
|
{
|
|
|
|
// String id for Write commands is WRITE.<Localization Id>.<Command id>
|
|
|
|
return "WRITE." + GetFlowchartLocalizationId() + "." + itemId;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|