An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the desired OnAnimator* message for the monobehaviour is received.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Animator",
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"The block will execute when the desired OnAnimator* message for the monobehaviour is received.")]
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[AddComponentMenu("")]
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public class AnimatorState : EventHandler
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{
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[System.Flags]
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public enum AnimatorMessageFlags
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{
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OnAnimatorIK = 1 << 0,
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OnAnimatorMove = 1 << 1,
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}
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[Tooltip("Which of the OnAnimator messages to trigger on.")]
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[SerializeField]
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[EnumFlag]
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protected AnimatorMessageFlags FireOn = AnimatorMessageFlags.OnAnimatorMove;
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[Tooltip("IK layer to trigger on. Negative is all.")]
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[SerializeField]
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protected int IKLayer = 1;
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private void OnAnimatorIK(int layer)
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{
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if ((FireOn & AnimatorMessageFlags.OnAnimatorIK) != 0 &&
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(IKLayer == layer || IKLayer < 0) )
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{
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ExecuteBlock();
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}
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}
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private void OnAnimatorMove()
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{
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if ((FireOn & AnimatorMessageFlags.OnAnimatorMove) != 0)
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{
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ExecuteBlock();
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}
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}
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}
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}
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