You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.4 KiB
51 lines
1.4 KiB
7 years ago
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fungus
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The block will execute when the desired OnAnimator* message for the monobehaviour is received.
|
||
|
/// </summary>
|
||
|
[EventHandlerInfo("MonoBehaviour",
|
||
|
"Animator",
|
||
|
"The block will execute when the desired OnAnimator* message for the monobehaviour is received.")]
|
||
|
[AddComponentMenu("")]
|
||
|
public class AnimatorState : EventHandler
|
||
|
{
|
||
|
|
||
|
[System.Flags]
|
||
|
public enum AnimatorMessageFlags
|
||
|
{
|
||
|
OnAnimatorIK = 1 << 0,
|
||
|
OnAnimatorMove = 1 << 1,
|
||
|
}
|
||
|
|
||
|
[Tooltip("Which of the OnAnimator messages to trigger on.")]
|
||
|
[SerializeField]
|
||
|
[EnumFlag]
|
||
|
protected AnimatorMessageFlags FireOn = AnimatorMessageFlags.OnAnimatorMove;
|
||
|
|
||
|
[Tooltip("IK layer to trigger on. Negative is all.")]
|
||
|
[SerializeField]
|
||
|
protected int IKLayer = 1;
|
||
|
|
||
|
private void OnAnimatorIK(int layer)
|
||
|
{
|
||
|
if ((FireOn & AnimatorMessageFlags.OnAnimatorIK) != 0 &&
|
||
|
(IKLayer == layer || IKLayer < 0) )
|
||
|
{
|
||
|
ExecuteBlock();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnAnimatorMove()
|
||
|
{
|
||
|
if ((FireOn & AnimatorMessageFlags.OnAnimatorMove) != 0)
|
||
|
{
|
||
|
ExecuteBlock();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|