You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
18 lines
782 B
18 lines
782 B
7 years ago
|
# GameObject commands # {#gameobject_commands}
|
||
|
|
||
|
[TOC]
|
||
|
# Instantiate # {#Instantiate}
|
||
|
Instantiate a game object
|
||
|
|
||
|
Defined in Fungus.SpawnObject
|
||
|
|
||
|
Property | Type | Description
|
||
|
--- | --- | ---
|
||
|
_source Object | Fungus.GameObjectData | Game object to copy when spawning. Can be a scene object or a prefab.
|
||
|
_parent Transform | Fungus.TransformData | Transform to use as parent during instantiate.
|
||
|
_spawn At Self | Fungus.BooleanData | If true, will use the Transfrom of this Flowchart for the position and rotation.
|
||
|
_spawn Position | Fungus.Vector3Data | Local position of newly spawned object.
|
||
|
_spawn Rotation | Fungus.Vector3Data | Local rotation of newly spawned object.
|
||
|
_newly Spawned Object | Fungus.GameObjectData | Optional variable to store the GameObject that was just created.
|
||
|
|