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26 lines
833 B
26 lines
833 B
8 years ago
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# Scene event handlers # {#scene_events}
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[TOC]
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# Flowchart Enabled # {#FlowchartEnabled}
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The block will execute when the Flowchart game object is enabled.
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Defined in Fungus.FlowchartEnabled
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# Message Received # {#MessageReceived}
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The block will execute when the specified message is received from a Send Message command.
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Defined in Fungus.MessageReceived
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Property | Type | Description
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--- | --- | ---
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Message | System.String | Fungus message to listen for
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# Save Point Loaded # {#SavePointLoaded}
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Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.
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Defined in Fungus.SavePointLoaded
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Property | Type | Description
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--- | --- | ---
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Save Point Keys | System.Collections.Generic.List`1[System.String] | Block will execute if the Save Key of the loaded save point matches this save key.
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