# Scene event handlers # {#scene_events} [TOC] # Flowchart Enabled # {#FlowchartEnabled} The block will execute when the Flowchart game object is enabled. Defined in Fungus.FlowchartEnabled # Message Received # {#MessageReceived} The block will execute when the specified message is received from a Send Message command. Defined in Fungus.MessageReceived Property | Type | Description --- | --- | --- Message | System.String | Fungus message to listen for # Save Point Loaded # {#SavePointLoaded} Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start. Defined in Fungus.SavePointLoaded Property | Type | Description --- | --- | --- Save Point Keys | System.Collections.Generic.List`1[System.String] | Block will execute if the Save Key of the loaded save point matches this save key.