An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
public class DialogMenuItems
{
[MenuItem("GameObject/Fungus/Dialog/Background")]
static void CreateBackground()
{
InstantiatePrefab("Background");
}
[MenuItem("GameObject/Fungus/Dialog/Character")]
static void CreateCharacter()
{
InstantiatePrefab("Character");
}
[MenuItem("GameObject/Fungus/Dialog/NarratorDialog")]
static void CreateNarratorDialog()
{
InstantiatePrefab("NarratorDialog");
}
[MenuItem("GameObject/Fungus/Dialog/SayDialog")]
static void CreateSayDialog()
{
InstantiatePrefab("SayDialog");
}
[MenuItem("GameObject/Fungus/Dialog/ChooseDialog")]
static void CreateChooseDialog()
{
InstantiatePrefab("ChooseDialog");
}
static void InstantiatePrefab(string prefabName)
{
GameObject prefab = Resources.LoadAssetAtPath("Assets/Fungus/Dialog/Prefabs/" + prefabName + ".prefab", typeof(GameObject)) as GameObject;
if (prefab != null)
{
GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
go.name = prefabName;
}
}
}
}