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53 lines
1.1 KiB
53 lines
1.1 KiB
10 years ago
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Fungus
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{
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public class DialogMenuItems
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{
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[MenuItem("GameObject/Fungus/Dialog/Background")]
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static void CreateBackground()
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{
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InstantiatePrefab("Background");
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}
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[MenuItem("GameObject/Fungus/Dialog/Character")]
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static void CreateCharacter()
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{
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InstantiatePrefab("Character");
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}
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[MenuItem("GameObject/Fungus/Dialog/NarratorDialog")]
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static void CreateNarratorDialog()
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{
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InstantiatePrefab("NarratorDialog");
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}
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[MenuItem("GameObject/Fungus/Dialog/SayDialog")]
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static void CreateSayDialog()
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{
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InstantiatePrefab("SayDialog");
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}
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[MenuItem("GameObject/Fungus/Dialog/ChooseDialog")]
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static void CreateChooseDialog()
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{
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InstantiatePrefab("ChooseDialog");
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}
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static void InstantiatePrefab(string prefabName)
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{
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GameObject prefab = Resources.LoadAssetAtPath("Assets/Fungus/Dialog/Prefabs/" + prefabName + ".prefab", typeof(GameObject)) as GameObject;
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if (prefab != null)
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{
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GameObject go = GameObject.Instantiate(prefab) as GameObject;
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go.name = prefabName;
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}
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}
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}
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}
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