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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(Say))]
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public class SayEditor : FungusCommandEditor
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{
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public override void DrawCommandInspectorGUI()
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{
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Say t = target as Say;
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EditorGUI.BeginChangeCheck();
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string character = EditorGUILayout.TextField(new GUIContent("Character", "Character to display in dialog"), t.character);
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EditorGUILayout.PrefixLabel(new GUIContent("Say Text", "Text to display in dialog"));
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EditorStyles.textField.wordWrap = true;
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string text = EditorGUILayout.TextArea(t.text, GUILayout.MinHeight(50));
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(t, "Set Say");
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t.character = character;
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t.text = text;
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}
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}
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}
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}
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