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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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public class FakeWriterInput : MonoBehaviour
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{
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public float delay;
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void Start ()
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{
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Invoke("DoFakeInput", delay);
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}
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void DoFakeInput()
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{
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Writer writer = GetComponent<Writer>();
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writer.OnNextLineEvent();
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}
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}
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}
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