An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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303 B

using UnityEngine;
using System.Collections;
namespace Fungus
{
public class FakeWriterInput : MonoBehaviour
{
public float delay;
void Start ()
{
Invoke("DoFakeInput", delay);
}
void DoFakeInput()
{
Writer writer = GetComponent<Writer>();
writer.SetInputFlag();
}
}
}