An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Base class for Flowchart nodes.
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/// </summary>
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[AddComponentMenu("")]
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public class Node : MonoBehaviour
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{
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[SerializeField] protected Rect nodeRect = new Rect(0, 0, 120, 30);
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#region Public members
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public virtual Rect _NodeRect { get { return nodeRect; } set { nodeRect = value; } }
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#endregion
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}
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}
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