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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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namespace Fungus
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{
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/// <summary>
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/// Manager for main camera. Supports several types of camera transition including snap, pan & fade.
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/// </summary>
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public class CameraManager : MonoBehaviour
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{
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[Tooltip("Full screen texture used for screen fade effect.")]
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[SerializeField] protected Texture2D screenFadeTexture;
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[Tooltip("Icon to display when swipe pan mode is active.")]
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[SerializeField] protected Texture2D swipePanIcon;
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[Tooltip("Position of continue and swipe icons in normalized screen space coords. (0,0) = top left, (1,1) = bottom right")]
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[SerializeField] protected Vector2 swipeIconPosition = new Vector2(1,0);
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[Tooltip("Set the camera z coordinate to a fixed value every frame.")]
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[SerializeField] protected bool setCameraZ = true;
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[Tooltip("Fixed Z coordinate of main camera.")]
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[SerializeField] protected float cameraZ = -10f;
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[Tooltip("Camera to use when in swipe mode")]
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[SerializeField] protected Camera swipeCamera;
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protected float fadeAlpha = 0f;
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// Swipe panning control
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protected bool swipePanActive;
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protected float swipeSpeedMultiplier = 1f;
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protected View swipePanViewA;
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protected View swipePanViewB;
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protected Vector3 previousMousePos;
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protected class CameraView
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{
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public Vector3 cameraPos;
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public Quaternion cameraRot;
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public float cameraSize;
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};
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protected Dictionary<string, CameraView> storedViews = new Dictionary<string, CameraView>();
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protected virtual void OnGUI()
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{
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if (swipePanActive)
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{
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// Draw the swipe panning icon
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if (swipePanIcon)
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{
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float x = Screen.width * swipeIconPosition.x;
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float y = Screen.height * swipeIconPosition.y;
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float width = swipePanIcon.width;
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float height = swipePanIcon.height;
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x = Mathf.Max(x, 0);
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y = Mathf.Max(y, 0);
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x = Mathf.Min(x, Screen.width - width);
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y = Mathf.Min(y, Screen.height - height);
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Rect rect = new Rect(x, y, width, height);
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GUI.DrawTexture(rect, swipePanIcon);
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}
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}
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// Draw full screen fade texture
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if (fadeAlpha > 0f &&
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screenFadeTexture != null)
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{
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// 1 = scene fully visible
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// 0 = scene fully obscured
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GUI.color = new Color(1,1,1, fadeAlpha);
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GUI.depth = -1000;
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GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), screenFadeTexture);
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}
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}
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protected virtual IEnumerator FadeInternal(float targetAlpha, float fadeDuration, Action fadeAction)
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{
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float startAlpha = fadeAlpha;
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float timer = 0;
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// If already at the target alpha then complete immediately
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if (Mathf.Approximately(startAlpha, targetAlpha))
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{
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yield return null;
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}
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else
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{
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while (timer < fadeDuration)
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{
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float t = timer / fadeDuration;
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timer += Time.deltaTime;
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t = Mathf.Clamp01(t);
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fadeAlpha = Mathf.Lerp(startAlpha, targetAlpha, t);
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yield return null;
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}
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}
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fadeAlpha = targetAlpha;
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if (fadeAction != null)
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{
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fadeAction();
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}
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}
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protected virtual IEnumerator PanInternal(Camera camera, Vector3 targetPos, Quaternion targetRot, float targetSize, float duration, Action arriveAction)
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{
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if (camera == null)
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{
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Debug.LogWarning("Camera is null");
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yield break;
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}
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float timer = 0;
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float startSize = camera.orthographicSize;
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float endSize = targetSize;
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Vector3 startPos = camera.transform.position;
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Vector3 endPos = targetPos;
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Quaternion startRot = camera.transform.rotation;
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Quaternion endRot = targetRot;
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bool arrived = false;
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while (!arrived)
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{
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timer += Time.deltaTime;
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if (timer > duration)
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{
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arrived = true;
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timer = duration;
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}
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// Apply smoothed lerp to camera position and orthographic size
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float t = 1f;
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if (duration > 0f)
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{
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t = timer / duration;
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}
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if (camera != null)
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{
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camera.orthographicSize = Mathf.Lerp(startSize, endSize, Mathf.SmoothStep(0f, 1f, t));
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camera.transform.position = Vector3.Lerp(startPos, endPos, Mathf.SmoothStep(0f, 1f, t));
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camera.transform.rotation = Quaternion.Lerp(startRot, endRot, Mathf.SmoothStep(0f, 1f, t));
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SetCameraZ(camera);
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}
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if (arrived &&
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arriveAction != null)
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{
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arriveAction();
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}
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yield return null;
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}
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}
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protected virtual IEnumerator PanToPathInternal(Camera camera, float duration, Action arriveAction, Vector3[] path)
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{
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if (camera == null)
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{
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Debug.LogWarning("Camera is null");
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yield break;
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}
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float timer = 0;
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while (timer < duration)
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{
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timer += Time.deltaTime;
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timer = Mathf.Min(timer, duration);
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float percent = timer / duration;
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Vector3 point = iTween.PointOnPath(path, percent);
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camera.transform.position = new Vector3(point.x, point.y, 0);
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camera.orthographicSize = point.z;
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SetCameraZ(camera);
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yield return null;
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}
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if (arriveAction != null)
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{
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arriveAction();
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}
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}
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protected virtual void SetCameraZ(Camera camera)
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{
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if (!setCameraZ)
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{
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return;
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}
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if (camera == null)
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{
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Debug.LogWarning("Camera is null");
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return;
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}
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camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y, cameraZ);
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}
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protected virtual void Update()
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{
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if (!swipePanActive)
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{
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return;
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}
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if (swipeCamera == null)
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{
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Debug.LogWarning("Camera is null");
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return;
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}
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Vector3 delta = Vector3.zero;
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if (Input.touchCount > 0)
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{
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if (Input.GetTouch(0).phase == TouchPhase.Moved)
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{
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delta = Input.GetTouch(0).deltaPosition;
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}
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}
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if (Input.GetMouseButtonDown(0))
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{
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previousMousePos = Input.mousePosition;
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}
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else if (Input.GetMouseButton(0))
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{
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delta = Input.mousePosition - previousMousePos;
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previousMousePos = Input.mousePosition;
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}
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Vector3 cameraDelta = swipeCamera.ScreenToViewportPoint(delta);
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cameraDelta.x *= -2f * swipeSpeedMultiplier;
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cameraDelta.y *= -2f * swipeSpeedMultiplier;
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cameraDelta.z = 0f;
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Vector3 cameraPos = swipeCamera.transform.position;
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cameraPos += cameraDelta;
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swipeCamera.transform.position = CalcCameraPosition(cameraPos, swipePanViewA, swipePanViewB);
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swipeCamera.orthographicSize = CalcCameraSize(cameraPos, swipePanViewA, swipePanViewB);
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}
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// Clamp camera position to region defined by the two views
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protected virtual Vector3 CalcCameraPosition(Vector3 pos, View viewA, View viewB)
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{
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Vector3 safePos = pos;
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// Clamp camera position to region defined by the two views
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safePos.x = Mathf.Max(safePos.x, Mathf.Min(viewA.transform.position.x, viewB.transform.position.x));
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safePos.x = Mathf.Min(safePos.x, Mathf.Max(viewA.transform.position.x, viewB.transform.position.x));
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safePos.y = Mathf.Max(safePos.y, Mathf.Min(viewA.transform.position.y, viewB.transform.position.y));
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safePos.y = Mathf.Min(safePos.y, Mathf.Max(viewA.transform.position.y, viewB.transform.position.y));
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return safePos;
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}
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// Smoothly interpolate camera orthographic size based on relative position to two views
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protected virtual float CalcCameraSize(Vector3 pos, View viewA, View viewB)
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{
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// Get ray and point in same space
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Vector3 toViewB = viewB.transform.position - viewA.transform.position;
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Vector3 localPos = pos - viewA.transform.position;
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// Normalize
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float distance = toViewB.magnitude;
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toViewB /= distance;
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localPos /= distance;
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// Project point onto ray
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float t = Vector3.Dot(toViewB, localPos);
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t = Mathf.Clamp01(t); // Not really necessary but no harm
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float cameraSize = Mathf.Lerp(viewA.ViewSize, viewB.ViewSize, t);
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return cameraSize;
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}
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#region Public members
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/// <summary>
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/// Moves camera smoothly through a sequence of Views over a period of time.
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/// </summary>
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public virtual void PanToPath(Camera camera, View[] viewList, float duration, Action arriveAction)
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{
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if (camera == null)
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{
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Debug.LogWarning("Camera is null");
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return;
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}
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swipePanActive = false;
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List<Vector3> pathList = new List<Vector3>();
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// Add current camera position as first point in path
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// Note: We use the z coord to tween the camera orthographic size
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Vector3 startPos = new Vector3(camera.transform.position.x,
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camera.transform.position.y,
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camera.orthographicSize);
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pathList.Add(startPos);
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for (int i = 0; i < viewList.Length; ++i)
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{
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View view = viewList[i];
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Vector3 viewPos = new Vector3(view.transform.position.x,
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view.transform.position.y,
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view.ViewSize);
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pathList.Add(viewPos);
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}
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StartCoroutine(PanToPathInternal(camera, duration, arriveAction, pathList.ToArray()));
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}
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/// <summary>
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/// Creates a flat colored texture.
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/// </summary>
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public static Texture2D CreateColorTexture(Color color, int width, int height)
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{
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Color[] pixels = new Color[width * height];
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for (int i = 0; i < pixels.Length; i++)
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{
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pixels[i] = color;
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}
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Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
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texture.SetPixels(pixels);
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texture.Apply();
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return texture;
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}
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/// <summary>
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/// Full screen texture used for screen fade effect.
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/// </summary>
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/// <value>The screen fade texture.</value>
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public Texture2D ScreenFadeTexture { set { screenFadeTexture = value; } }
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/// <summary>
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/// Perform a fullscreen fade over a duration.
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/// </summary>
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public virtual void Fade(float targetAlpha, float fadeDuration, Action fadeAction)
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{
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StartCoroutine(FadeInternal(targetAlpha, fadeDuration, fadeAction));
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}
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/// <summary>
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/// Fade out, move camera to view and then fade back in.
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/// </summary>
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public virtual void FadeToView(Camera camera, View view, float fadeDuration, bool fadeOut, Action fadeAction)
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{
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swipePanActive = false;
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fadeAlpha = 0f;
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float outDuration;
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float inDuration;
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if (fadeOut)
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{
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outDuration = fadeDuration / 2f;
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inDuration = fadeDuration / 2f;
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}
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else
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{
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outDuration = 0;
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inDuration = fadeDuration;
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}
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// Fade out
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Fade(1f, outDuration, delegate {
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// Snap to new view
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PanToPosition(camera, view.transform.position, view.transform.rotation, view.ViewSize, 0f, null);
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// Fade in
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Fade(0f, inDuration, delegate {
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if (fadeAction != null)
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{
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fadeAction();
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}
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});
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});
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}
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/// <summary>
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/// Stop all camera tweening.
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/// </summary>
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public virtual void Stop()
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{
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StopAllCoroutines();
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}
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/// <summary>
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/// Moves camera from current position to a target position over a period of time.
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/// </summary>
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public virtual void PanToPosition(Camera camera, Vector3 targetPosition, Quaternion targetRotation, float targetSize, float duration, Action arriveAction)
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{
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if (camera == null)
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{
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Debug.LogWarning("Camera is null");
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return;
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}
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// Stop any pan that is currently active
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StopAllCoroutines();
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swipePanActive = false;
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if (Mathf.Approximately(duration, 0f))
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{
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// Move immediately
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camera.orthographicSize = targetSize;
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camera.transform.position = targetPosition;
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camera.transform.rotation = targetRotation;
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SetCameraZ(camera);
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if (arriveAction != null)
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{
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arriveAction();
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}
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}
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else
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{
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StartCoroutine(PanInternal(camera, targetPosition, targetRotation, targetSize, duration, arriveAction));
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}
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}
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/// <summary>
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/// Activates swipe panning mode. The player can pan the camera within the area between viewA & viewB.
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/// </summary>
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public virtual void StartSwipePan(Camera camera, View viewA, View viewB, float duration, float speedMultiplier, Action arriveAction)
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|
{
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|
if (camera == null)
|
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|
{
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|
|
Debug.LogWarning("Camera is null");
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|
return;
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|
}
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swipePanViewA = viewA;
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|
swipePanViewB = viewB;
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swipeSpeedMultiplier = speedMultiplier;
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Vector3 cameraPos = camera.transform.position;
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Vector3 targetPosition = CalcCameraPosition(cameraPos, swipePanViewA, swipePanViewB);
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float targetSize = CalcCameraSize(cameraPos, swipePanViewA, swipePanViewB);
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|
|
PanToPosition(camera, targetPosition, Quaternion.identity, targetSize, duration, delegate {
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|
|
swipePanActive = true;
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|
|
swipeCamera = camera;
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|
|
if (arriveAction != null)
|
|
|
|
{
|
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|
|
arriveAction();
|
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|
|
}
|
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|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Deactivates swipe panning mode.
|
|
|
|
/// </summary>
|
|
|
|
public virtual void StopSwipePan()
|
|
|
|
{
|
|
|
|
swipePanActive = false;
|
|
|
|
swipePanViewA = null;
|
|
|
|
swipePanViewB = null;
|
|
|
|
swipeCamera = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|