An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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luaScript: '-- Shows how to use stage.show with positional arguments
-- This method is less verbose but also easier to get wrong!
stage.show(watson, "left")
setcharacter(watson)
say "Sherlock....."
stage.show(sherlock, "angry", "offscreen right", "right")
setcharacter(sherlock)
say "{i}what?{/i}"
setcharacter(watson)
say "You don''t understand how I feel! I''m leaving!"
stage.hide(watson, "offscreen left")
stage.showPortrait(sherlock, "bored")
setcharacter(sherlock)
say "Look at me~! I''m Watson~! I''m grumpy all the tii~me."
stage.hide(sherlock, "offscreen right")
stage.show(watson, "confident", "offscreen left", "left")
setcharacter(watson)
say "I showed him!"
stage.hide(watson)'
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luaScript: 'conversation[[
watson annoyed left: What the deuce!
confident middle: I say!
annoyed: Well I never!
I exclaim!
sherlock bored right: ahem!
right: I concur.
angry: Wait, no I don''t!
]]
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luaScript: '-- Shows how to use stage.show with named arguments
stage.show{character=watson, fromPosition="offscreen right", toPosition="right"}
stage.show{character=sherlock, portrait="angry"}
wait(1)
stage.show{character=sherlock, portrait="bored"}
wait(1)
stage.hide{character=sherlock}
wait(1)
stage.hide{character=watson}
wait(1)'
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luaScript: "conversation [[\r\nsherlock right: Character+position.\r\nThis is a
continuation of the last line.\nS bored left:All three options with name shortened.\nwatson
annoyed right: Adding a new character on the right.\r\nW, confident, offscreen
right: Move Watson offscreen using commas.\r\n]]"
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