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Allow specifying appearance and symbol for snackbar

pull/18/head
Ionite 1 year ago
parent
commit
c1c14158d5
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  1. 31
      StabilityMatrix/Helper/ISnackbarService.cs
  2. 53
      StabilityMatrix/Helper/SnackbarService.cs

31
StabilityMatrix/Helper/ISnackbarService.cs

@ -1,6 +1,8 @@
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using StabilityMatrix.Models;
using Wpf.Ui.Common;
using Wpf.Ui.Controls;
namespace StabilityMatrix.Helper;
@ -9,24 +11,31 @@ public interface ISnackbarService
/// <summary>
/// Shows a generic error snackbar with the given message.
/// </summary>
/// <param name="level">
/// Controls the appearance of the snackbar.
/// Error => Danger
/// Warning => Caution
/// Information => Info
/// Trace => Success
/// Other => Secondary
/// </param>
Task ShowSnackbarAsync(string message, string title = "Error", LogLevel level = LogLevel.Error, int timeoutMilliseconds = 5000);
public Task ShowSnackbarAsync(
string message,
string title = "Error",
ControlAppearance appearance = ControlAppearance.Danger,
SymbolRegular icon = SymbolRegular.ErrorCircle24,
int timeoutMilliseconds = 5000);
/// <summary>
/// Attempt to run the given task, showing a generic error snackbar if it fails.
/// </summary>
Task<TaskResult<T>> TryAsync<T>(Task<T> task, string message, LogLevel level = LogLevel.Error, int timeoutMilliseconds = 5000);
public Task<TaskResult<T>> TryAsync<T>(
Task<T> task,
string message,
ControlAppearance appearance = ControlAppearance.Danger,
SymbolRegular icon = SymbolRegular.ErrorCircle24,
int timeoutMilliseconds = 5000);
/// <summary>
/// Attempt to run the given void task, showing a generic error snackbar if it fails.
/// Return a TaskResult with true if the task succeeded, false if it failed.
/// </summary>
Task<TaskResult<bool>> TryAsync(Task task, string message, LogLevel level = LogLevel.Error, int timeoutMilliseconds = 5000);
Task<TaskResult<bool>> TryAsync(
Task task,
string message,
ControlAppearance appearance = ControlAppearance.Danger,
SymbolRegular icon = SymbolRegular.ErrorCircle24,
int timeoutMilliseconds = 5000);
}

53
StabilityMatrix/Helper/SnackbarService.cs

@ -24,36 +24,25 @@ public class SnackbarService : ISnackbarService
this.snackbarViewModel = snackbarViewModel;
}
/// <summary>
/// Shows a generic error snackbar with the given message.
/// </summary>
/// <param name="level">
/// Controls the appearance of the snackbar.
/// Error => Danger
/// Warning => Caution
/// Information => Info
/// Trace => Success
/// Other => Secondary
/// </param>
public async Task ShowSnackbarAsync(string message, string title = "Error", LogLevel level = LogLevel.Error, int timeoutMilliseconds = 5000)
/// <inheritdoc />
public async Task ShowSnackbarAsync(
string message,
string title = "Error",
ControlAppearance appearance = ControlAppearance.Danger,
SymbolRegular icon = SymbolRegular.ErrorCircle24,
int timeoutMilliseconds = 5000)
{
snackbarViewModel.SnackbarAppearance = level switch
{
LogLevel.Error => ControlAppearance.Danger,
LogLevel.Warning => ControlAppearance.Caution,
LogLevel.Information => ControlAppearance.Info,
LogLevel.Trace => ControlAppearance.Success,
_ => ControlAppearance.Secondary
};
snackbarService.Timeout = timeoutMilliseconds;
var icon = new SymbolIcon(SymbolRegular.ErrorCircle24);
await snackbarService.ShowAsync(title, message, icon, snackbarViewModel.SnackbarAppearance);
await snackbarService.ShowAsync(title, message, new SymbolIcon(icon), appearance);
}
/// <summary>
/// Attempt to run the given task, showing a generic error snackbar if it fails.
/// </summary>
public async Task<TaskResult<T>> TryAsync<T>(Task<T> task, string message, LogLevel level = LogLevel.Error, int timeoutMilliseconds = 5000)
/// <inheritdoc />
public async Task<TaskResult<T>> TryAsync<T>(
Task<T> task,
string message,
ControlAppearance appearance = ControlAppearance.Danger,
SymbolRegular icon = SymbolRegular.ErrorCircle24,
int timeoutMilliseconds = 5000)
{
try
{
@ -72,11 +61,13 @@ public class SnackbarService : ISnackbarService
}
}
/// <summary>
/// Attempt to run the given void task, showing a generic error snackbar if it fails.
/// Return a TaskResult with true if the task succeeded, false if it failed.
/// </summary>
public async Task<TaskResult<bool>> TryAsync(Task task, string message, LogLevel level = LogLevel.Error, int timeoutMilliseconds = 5000)
/// <inheritdoc />
public async Task<TaskResult<bool>> TryAsync(
Task task,
string message,
ControlAppearance appearance = ControlAppearance.Danger,
SymbolRegular icon = SymbolRegular.ErrorCircle24,
int timeoutMilliseconds = 5000)
{
try
{

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