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Add a LoadImage node to load images for img2img.

pull/3/head
comfyanonymous 2 years ago
parent
commit
15f8da2849
  1. BIN
      input/example.png
  2. 23
      nodes.py

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input/example.png

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23
nodes.py

@ -58,6 +58,10 @@ class VAEEncode:
FUNCTION = "encode"
def encode(self, vae, pixels):
x = (pixels.shape[1] // 64) * 64
y = (pixels.shape[2] // 64) * 64
if pixels.shape[1] != x or pixels.shape[2] != y:
pixels = pixels[:,:x,:y,:]
return (vae.encode(pixels), )
class CheckpointLoader:
@ -205,6 +209,24 @@ class SaveImage:
img.save(f"output/ComfyUI_{self.counter:05}_.png", pnginfo=metadata, optimize=True)
self.counter += 1
class LoadImage:
input_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), "input")
@classmethod
def INPUT_TYPES(s):
return {"required":
{"image": (os.listdir(s.input_dir), )},
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "load_image"
def load_image(self, image):
image_path = os.path.join(self.input_dir, image)
image = Image.open(image_path).convert("RGB")
image = np.array(image).astype(np.float32) / 255.0
image = torch.from_numpy(image[None])[None,]
return image
NODE_CLASS_MAPPINGS = {
"KSampler": KSampler,
@ -216,6 +238,7 @@ NODE_CLASS_MAPPINGS = {
"EmptyLatentImage": EmptyLatentImage,
"LatentUpscale": LatentUpscale,
"SaveImage": SaveImage,
"LoadImage": LoadImage
}

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