some wyrde workflows for comfyUI
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# Tiled Sampling Example
Uses blenderneko's [Tiled KSampler node ](https://github.com/BlenderNeko/ComfyUI_TiledKSampler )
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## Purpose
This workflow uses tiled sampling to sample large images in hirez fixes. The Tiled KSampler is similar to the Advanced KSampler node, so there's a couple imporant differences from the "standard" KSampler.
* denoise is handled through start and stop steps compared to total steps.
* using 30 steps, start at step 15 and end at step 30 (15 steps) is equivalent to 0.500 denoise.
* Tile Width and Height should be the maximum size the GPU can reasonably handle.
* setting these values low can result in extra artifacts and noise
## Versions
## Example Results
* images
< img src = "img/sampler-1A_00005_.png" width = "20%" align = "middle" > < img src = "img/sampler-1B_00005_.png" width = "20%" align = "middle" >
< img src = "img/sampler-2A_00005_.png" width = "20%" align = "middle" > < img src = "img/sampler-2B_00005_.png" width = "20%" align = "middle" > < img src = "img/sampler-2C_00005_.png" width = "20%" align = "middle" >
< img src = "img/sampler-3A_00005_.png" width = "20%" align = "middle" > < img src = "img/sampler-3B_00005_.png" width = "20%" align = "middle" >
When tile size is too small:
< img src = "img/sampler-3A_00005b_.png" width = "20%" align = "middle" >
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## resources
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Model
* https://civitai.com/models/21916/
Custom Nodes
* [blenderneko's [Tiled KSampler node ](https://github.com/BlenderNeko/ComfyUI_TiledKSampler )
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