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79 lines
2.7 KiB
79 lines
2.7 KiB
using UnityEngine; |
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using System.Collections; |
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namespace TMPro.Examples |
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{ |
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public class TextMeshSpawner : MonoBehaviour |
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{ |
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public int SpawnType = 0; |
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public int NumberOfNPC = 12; |
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public Font TheFont; |
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private TextMeshProFloatingText floatingText_Script; |
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void Awake() |
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{ |
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} |
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void Start() |
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{ |
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for (int i = 0; i < NumberOfNPC; i++) |
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{ |
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if (SpawnType == 0) |
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{ |
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// TextMesh Pro Implementation |
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//go.transform.localScale = new Vector3(2, 2, 2); |
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GameObject go = new GameObject(); //"NPC " + i); |
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); |
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//go.transform.position = new Vector3(0, 1.01f, 0); |
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//go.renderer.castShadows = false; |
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//go.renderer.receiveShadows = false; |
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//go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); |
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TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>(); |
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//textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; |
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//textMeshPro.anchor = AnchorPositions.Bottom; |
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textMeshPro.fontSize = 96; |
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textMeshPro.text = "!"; |
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textMeshPro.color = new Color32(255, 255, 0, 255); |
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//textMeshPro.Text = "!"; |
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// Spawn Floating Text |
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); |
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floatingText_Script.SpawnType = 0; |
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} |
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else |
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{ |
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// TextMesh Implementation |
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GameObject go = new GameObject(); //"NPC " + i); |
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); |
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//go.transform.position = new Vector3(0, 1.01f, 0); |
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TextMesh textMesh = go.AddComponent<TextMesh>(); |
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textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material; |
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textMesh.font = TheFont; |
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textMesh.anchor = TextAnchor.LowerCenter; |
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textMesh.fontSize = 96; |
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textMesh.color = new Color32(255, 255, 0, 255); |
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textMesh.text = "!"; |
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// Spawn Floating Text |
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); |
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floatingText_Script.SpawnType = 1; |
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} |
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} |
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} |
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} |
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}
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