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84 lines
3.3 KiB
84 lines
3.3 KiB
using UnityEngine; |
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using System.Collections; |
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namespace TMPro.Examples |
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{ |
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public class TMPro_InstructionOverlay : MonoBehaviour |
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{ |
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public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; |
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public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft; |
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private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel."; |
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private TextMeshPro m_TextMeshPro; |
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private TextContainer m_textContainer; |
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private Transform m_frameCounter_transform; |
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private Camera m_camera; |
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//private FpsCounterAnchorPositions last_AnchorPosition; |
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void Awake() |
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{ |
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if (!enabled) |
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return; |
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m_camera = Camera.main; |
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GameObject frameCounter = new GameObject("Frame Counter"); |
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m_frameCounter_transform = frameCounter.transform; |
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m_frameCounter_transform.parent = m_camera.transform; |
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m_frameCounter_transform.localRotation = Quaternion.identity; |
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m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>(); |
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m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF"); |
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m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay"); |
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m_TextMeshPro.fontSize = 30; |
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m_TextMeshPro.isOverlay = true; |
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m_textContainer = frameCounter.GetComponent<TextContainer>(); |
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Set_FrameCounter_Position(AnchorPosition); |
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//last_AnchorPosition = AnchorPosition; |
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m_TextMeshPro.text = instructions; |
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} |
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void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) |
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{ |
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switch (anchor_position) |
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{ |
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case FpsCounterAnchorPositions.TopLeft: |
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//m_TextMeshPro.anchor = AnchorPositions.TopLeft; |
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m_textContainer.anchorPosition = TextContainerAnchors.TopLeft; |
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m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); |
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break; |
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case FpsCounterAnchorPositions.BottomLeft: |
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//m_TextMeshPro.anchor = AnchorPositions.BottomLeft; |
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m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft; |
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m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); |
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break; |
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case FpsCounterAnchorPositions.TopRight: |
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//m_TextMeshPro.anchor = AnchorPositions.TopRight; |
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m_textContainer.anchorPosition = TextContainerAnchors.TopRight; |
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m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); |
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break; |
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case FpsCounterAnchorPositions.BottomRight: |
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//m_TextMeshPro.anchor = AnchorPositions.BottomRight; |
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m_textContainer.anchorPosition = TextContainerAnchors.BottomRight; |
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m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); |
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break; |
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} |
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} |
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} |
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}
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