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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Store : MonoBehaviour
{
[SerializeField]
private GameManager gameManager;
[SerializeField]
private TextMeshProUGUI StoreCountText;
[SerializeField]
private Button BuyButton;
[SerializeField]
private Slider StoreSlider;
private int StoreCount = 0;
private decimal BaseStorePrice = 1.00M;
private decimal StoreProfit = 0.50M;
private float StoreReset = 4.0f;
private float StoreTime = 0.0f;
bool StoreOpen = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
StoreCountText.text = StoreCount.ToString();
}
// Update is called once per frame
void Update()
{
if(StoreOpen)
{
StoreTime += Time.deltaTime;
if (StoreTime >= StoreReset)
{
StoreOpen = false;
StoreTime = 0.0f;
gameManager.AddToBalance(StoreProfit * StoreCount);
}
}
StoreSlider.value = StoreTime / StoreReset;
if(gameManager.CanAfford(BaseStorePrice))
{
BuyButton.interactable = true;
}
}
public void Buy()
{
gameManager.SubtractFromBalance(BaseStorePrice);
StoreCount++;
StoreCountText.text = StoreCount.ToString();
if(!gameManager.CanAfford(BaseStorePrice))
{
BuyButton.interactable = false;
}
}
public void OpenStore()
{
StoreOpen = true;
}
}