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64 lines
2.1 KiB
64 lines
2.1 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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using System.Collections; |
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using TMPro; |
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namespace TMPro.Examples |
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{ |
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public class TMP_ExampleScript_01 : MonoBehaviour |
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{ |
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public enum objectType { TextMeshPro = 0, TextMeshProUGUI = 1 }; |
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public objectType ObjectType; |
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public bool isStatic; |
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private TMP_Text m_text; |
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//private TMP_InputField m_inputfield; |
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private const string k_label = "The count is <#0080ff>{0}</color>"; |
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private int count; |
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void Awake() |
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{ |
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// Get a reference to the TMP text component if one already exists otherwise add one. |
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// This example show the convenience of having both TMP components derive from TMP_Text. |
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if (ObjectType == 0) |
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m_text = GetComponent<TextMeshPro>() ?? gameObject.AddComponent<TextMeshPro>(); |
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else |
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m_text = GetComponent<TextMeshProUGUI>() ?? gameObject.AddComponent<TextMeshProUGUI>(); |
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// Load a new font asset and assign it to the text object. |
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m_text.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/Anton SDF"); |
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// Load a new material preset which was created with the context menu duplicate. |
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m_text.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/Anton SDF - Drop Shadow"); |
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// Set the size of the font. |
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m_text.fontSize = 120; |
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// Set the text |
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m_text.text = "A <#0080ff>simple</color> line of text."; |
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// Get the preferred width and height based on the supplied width and height as opposed to the actual size of the current text container. |
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Vector2 size = m_text.GetPreferredValues(Mathf.Infinity, Mathf.Infinity); |
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// Set the size of the RectTransform based on the new calculated values. |
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m_text.rectTransform.sizeDelta = new Vector2(size.x, size.y); |
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} |
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void Update() |
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{ |
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if (!isStatic) |
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{ |
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m_text.SetText(k_label, count % 1000); |
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count += 1; |
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} |
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} |
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} |
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}
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