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58 lines
1.8 KiB
58 lines
1.8 KiB
using UnityEngine; |
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using System.Collections; |
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namespace TMPro.Examples |
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{ |
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public class SimpleScript : MonoBehaviour |
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{ |
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private TextMeshPro m_textMeshPro; |
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//private TMP_FontAsset m_FontAsset; |
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private const string label = "The <#0050FF>count is: </color>{0:2}"; |
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private float m_frame; |
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void Start() |
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{ |
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// Add new TextMesh Pro Component |
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m_textMeshPro = gameObject.AddComponent<TextMeshPro>(); |
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m_textMeshPro.autoSizeTextContainer = true; |
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// Load the Font Asset to be used. |
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//m_FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset; |
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//m_textMeshPro.font = m_FontAsset; |
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// Assign Material to TextMesh Pro Component |
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//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material; |
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//m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON"); |
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// Set various font settings. |
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m_textMeshPro.fontSize = 48; |
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m_textMeshPro.alignment = TextAlignmentOptions.Center; |
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//m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation. |
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//m_textMeshPro.enableAutoSizing = true; |
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//m_textMeshPro.characterSpacing = 0.2f; |
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//m_textMeshPro.wordSpacing = 0.1f; |
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//m_textMeshPro.enableCulling = true; |
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m_textMeshPro.textWrappingMode = TextWrappingModes.NoWrap; |
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//textMeshPro.fontColor = new Color32(255, 255, 255, 255); |
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} |
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void Update() |
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{ |
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m_textMeshPro.SetText(label, m_frame % 1000); |
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m_frame += 1 * Time.deltaTime; |
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} |
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} |
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}
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