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97 lines
3.5 KiB
97 lines
3.5 KiB
using UnityEngine; |
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using System.Collections; |
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namespace TMPro.Examples |
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{ |
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public class Benchmark02 : MonoBehaviour |
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{ |
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public int SpawnType = 0; |
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public int NumberOfNPC = 12; |
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public bool IsTextObjectScaleStatic; |
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private TextMeshProFloatingText floatingText_Script; |
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void Start() |
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{ |
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for (int i = 0; i < NumberOfNPC; i++) |
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{ |
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if (SpawnType == 0) |
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{ |
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// TextMesh Pro Implementation |
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GameObject go = new GameObject(); |
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); |
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TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>(); |
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textMeshPro.autoSizeTextContainer = true; |
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textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0); |
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textMeshPro.alignment = TextAlignmentOptions.Bottom; |
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textMeshPro.fontSize = 96; |
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textMeshPro.fontFeatures.Clear(); |
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textMeshPro.color = new Color32(255, 255, 0, 255); |
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textMeshPro.text = "!"; |
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textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic; |
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// Spawn Floating Text |
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); |
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floatingText_Script.SpawnType = 0; |
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floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic; |
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} |
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else if (SpawnType == 1) |
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{ |
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// TextMesh Implementation |
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GameObject go = new GameObject(); |
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); |
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TextMesh textMesh = go.AddComponent<TextMesh>(); |
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textMesh.font = Resources.Load<Font>("Fonts/ARIAL"); |
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textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material; |
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textMesh.anchor = TextAnchor.LowerCenter; |
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textMesh.fontSize = 96; |
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textMesh.color = new Color32(255, 255, 0, 255); |
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textMesh.text = "!"; |
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// Spawn Floating Text |
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); |
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floatingText_Script.SpawnType = 1; |
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} |
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else if (SpawnType == 2) |
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{ |
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// Canvas WorldSpace Camera |
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GameObject go = new GameObject(); |
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Canvas canvas = go.AddComponent<Canvas>(); |
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canvas.worldCamera = Camera.main; |
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go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); |
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go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f)); |
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TextMeshProUGUI textObject = new GameObject().AddComponent<TextMeshProUGUI>(); |
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textObject.rectTransform.SetParent(go.transform, false); |
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textObject.color = new Color32(255, 255, 0, 255); |
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textObject.alignment = TextAlignmentOptions.Bottom; |
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textObject.fontSize = 96; |
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textObject.text = "!"; |
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// Spawn Floating Text |
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floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); |
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floatingText_Script.SpawnType = 0; |
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} |
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} |
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} |
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} |
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}
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