You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
3.4 KiB
131 lines
3.4 KiB
Shader "TextMeshPro/Sprite" |
|
{ |
|
Properties |
|
{ |
|
_MainTex ("Sprite Texture", 2D) = "white" {} |
|
_Color ("Tint", Color) = (1,1,1,1) |
|
|
|
_StencilComp ("Stencil Comparison", Float) = 8 |
|
_Stencil ("Stencil ID", Float) = 0 |
|
_StencilOp ("Stencil Operation", Float) = 0 |
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255 |
|
_StencilReadMask ("Stencil Read Mask", Float) = 255 |
|
|
|
_CullMode ("Cull Mode", Float) = 0 |
|
_ColorMask ("Color Mask", Float) = 15 |
|
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) |
|
|
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 |
|
} |
|
|
|
SubShader |
|
{ |
|
Tags |
|
{ |
|
"Queue"="Transparent" |
|
"IgnoreProjector"="True" |
|
"RenderType"="Transparent" |
|
"PreviewType"="Plane" |
|
"CanUseSpriteAtlas"="True" |
|
} |
|
|
|
Stencil |
|
{ |
|
Ref [_Stencil] |
|
Comp [_StencilComp] |
|
Pass [_StencilOp] |
|
ReadMask [_StencilReadMask] |
|
WriteMask [_StencilWriteMask] |
|
} |
|
|
|
Cull [_CullMode] |
|
Lighting Off |
|
ZWrite Off |
|
ZTest [unity_GUIZTestMode] |
|
Blend SrcAlpha OneMinusSrcAlpha |
|
ColorMask [_ColorMask] |
|
|
|
Pass |
|
{ |
|
Name "Default" |
|
CGPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
#pragma target 2.0 |
|
|
|
#include "UnityCG.cginc" |
|
#include "UnityUI.cginc" |
|
|
|
#pragma multi_compile __ UNITY_UI_CLIP_RECT |
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP |
|
|
|
struct appdata_t |
|
{ |
|
float4 vertex : POSITION; |
|
float4 color : COLOR; |
|
float2 texcoord : TEXCOORD0; |
|
UNITY_VERTEX_INPUT_INSTANCE_ID |
|
}; |
|
|
|
struct v2f |
|
{ |
|
float4 vertex : SV_POSITION; |
|
fixed4 color : COLOR; |
|
float2 texcoord : TEXCOORD0; |
|
float4 worldPosition : TEXCOORD1; |
|
float4 mask : TEXCOORD2; |
|
UNITY_VERTEX_OUTPUT_STEREO |
|
}; |
|
|
|
sampler2D _MainTex; |
|
fixed4 _Color; |
|
fixed4 _TextureSampleAdd; |
|
float4 _ClipRect; |
|
float4 _MainTex_ST; |
|
float _UIMaskSoftnessX; |
|
float _UIMaskSoftnessY; |
|
int _UIVertexColorAlwaysGammaSpace; |
|
|
|
v2f vert(appdata_t v) |
|
{ |
|
v2f OUT; |
|
UNITY_SETUP_INSTANCE_ID(v); |
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); |
|
float4 vPosition = UnityObjectToClipPos(v.vertex); |
|
OUT.worldPosition = v.vertex; |
|
OUT.vertex = vPosition; |
|
|
|
float2 pixelSize = vPosition.w; |
|
pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); |
|
|
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); |
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); |
|
OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); |
|
|
|
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) |
|
{ |
|
v.color.rgb = UIGammaToLinear(v.color.rgb); |
|
} |
|
OUT.color = v.color * _Color; |
|
return OUT; |
|
} |
|
|
|
fixed4 frag(v2f IN) : SV_Target |
|
{ |
|
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; |
|
|
|
#if UNITY_UI_CLIP_RECT |
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); |
|
color *= m.x * m.y; |
|
#endif |
|
|
|
#ifdef UNITY_UI_ALPHACLIP |
|
clip (color.a - 0.001); |
|
#endif |
|
|
|
return color; |
|
} |
|
ENDCG |
|
} |
|
} |
|
}
|
|
|