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652 lines
30 KiB
652 lines
30 KiB
using System; |
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using UnityEngine; |
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using System.Collections; |
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using UnityEditor; |
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namespace TMPro.Examples |
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{ |
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public class TMP_TextInfoDebugTool : MonoBehaviour |
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{ |
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// Since this script is used for debugging, we exclude it from builds. |
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// TODO: Rework this script to make it into an editor utility. |
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#if UNITY_EDITOR |
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public bool ShowCharacters; |
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public bool ShowWords; |
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public bool ShowLinks; |
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public bool ShowLines; |
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public bool ShowMeshBounds; |
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public bool ShowTextBounds; |
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[Space(10)] |
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[TextArea(2, 2)] |
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public string ObjectStats; |
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[SerializeField] |
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private TMP_Text m_TextComponent; |
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private Transform m_Transform; |
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private TMP_TextInfo m_TextInfo; |
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private float m_ScaleMultiplier; |
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private float m_HandleSize; |
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void OnDrawGizmos() |
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{ |
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if (m_TextComponent == null) |
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{ |
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m_TextComponent = GetComponent<TMP_Text>(); |
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if (m_TextComponent == null) |
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return; |
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} |
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m_Transform = m_TextComponent.transform; |
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// Get a reference to the text object's textInfo |
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m_TextInfo = m_TextComponent.textInfo; |
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// Update Text Statistics |
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ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount |
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+ "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount; |
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// Get the handle size for drawing the various |
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m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f; |
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m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier; |
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// Draw line metrics |
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#region Draw Lines |
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if (ShowLines) |
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DrawLineBounds(); |
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#endregion |
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// Draw word metrics |
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#region Draw Words |
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if (ShowWords) |
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DrawWordBounds(); |
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#endregion |
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// Draw character metrics |
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#region Draw Characters |
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if (ShowCharacters) |
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DrawCharactersBounds(); |
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#endregion |
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// Draw Quads around each of the words |
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#region Draw Links |
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if (ShowLinks) |
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DrawLinkBounds(); |
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#endregion |
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// Draw Quad around the bounds of the text |
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#region Draw Bounds |
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if (ShowMeshBounds) |
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DrawBounds(); |
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#endregion |
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// Draw Quad around the rendered region of the text. |
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#region Draw Text Bounds |
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if (ShowTextBounds) |
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DrawTextBounds(); |
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#endregion |
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} |
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/// <summary> |
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/// Method to draw a rectangle around each character. |
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/// </summary> |
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/// <param name="text"></param> |
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void DrawCharactersBounds() |
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{ |
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int characterCount = m_TextInfo.characterCount; |
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for (int i = 0; i < characterCount; i++) |
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{ |
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// Draw visible as well as invisible characters |
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TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i]; |
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bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters && |
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characterInfo.lineNumber < m_TextComponent.maxVisibleLines && |
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i >= m_TextComponent.firstVisibleCharacter; |
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if (m_TextComponent.overflowMode == TextOverflowModes.Page) |
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isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay; |
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if (!isCharacterVisible) |
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continue; |
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float dottedLineSize = 6; |
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// Get Bottom Left and Top Right position of the current character |
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Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft); |
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Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0)); |
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Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight); |
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Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0)); |
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// Draw character bounds |
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if (characterInfo.isVisible) |
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{ |
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Color color = Color.green; |
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DrawDottedRectangle(bottomLeft, topRight, color); |
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} |
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else |
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{ |
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Color color = Color.grey; |
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float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f; |
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DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4); |
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} |
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float origin = characterInfo.origin; |
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float advance = characterInfo.xAdvance; |
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float ascentline = characterInfo.ascender; |
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float baseline = characterInfo.baseLine; |
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float descentline = characterInfo.descender; |
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//Draw Ascent line |
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Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0)); |
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Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0)); |
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Handles.color = Color.cyan; |
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Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); |
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// Draw Cap Height & Mean line |
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float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale; |
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Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); |
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Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); |
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float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale; |
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Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); |
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Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); |
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if (characterInfo.isVisible) |
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{ |
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// Cap line |
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Handles.color = Color.cyan; |
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Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize); |
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// Mean line |
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Handles.color = Color.cyan; |
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Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize); |
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} |
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//Draw Base line |
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Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); |
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Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); |
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Handles.color = Color.cyan; |
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Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize); |
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//Draw Descent line |
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Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0)); |
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Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0)); |
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Handles.color = Color.cyan; |
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Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize); |
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// Draw Origin |
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Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); |
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DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan); |
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// Draw Horizontal Advance |
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Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); |
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DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow); |
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DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow); |
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// Draw text labels for metrics |
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if (m_HandleSize < 0.5f) |
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{ |
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GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label")); |
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style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f); |
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style.fontSize = 12; |
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style.fixedWidth = 200; |
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style.fixedHeight = 20; |
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Vector3 labelPosition; |
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float center = (origin + advance) / 2; |
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//float baselineMetrics = 0; |
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//float ascentlineMetrics = ascentline - baseline; |
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//float caplineMetrics = capline - baseline; |
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//float meanlineMetrics = meanline - baseline; |
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//float descentlineMetrics = descentline - baseline; |
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// Ascent Line |
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labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0)); |
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style.alignment = TextAnchor.UpperCenter; |
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Handles.Label(labelPosition, "Ascent Line", style); |
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//Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style); |
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// Base Line |
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labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0)); |
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Handles.Label(labelPosition, "Base Line", style); |
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//Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style); |
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// Descent line |
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labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0)); |
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Handles.Label(labelPosition, "Descent Line", style); |
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//Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style); |
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if (characterInfo.isVisible) |
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{ |
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// Cap Line |
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labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0)); |
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style.alignment = TextAnchor.UpperCenter; |
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Handles.Label(labelPosition, "Cap Line", style); |
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//Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style); |
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// Mean Line |
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labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0)); |
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style.alignment = TextAnchor.UpperCenter; |
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Handles.Label(labelPosition, "Mean Line", style); |
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//Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style); |
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// Origin |
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labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); |
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style.alignment = TextAnchor.UpperRight; |
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Handles.Label(labelPosition, "Origin ", style); |
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// Advance |
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labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); |
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style.alignment = TextAnchor.UpperLeft; |
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Handles.Label(labelPosition, " Advance", style); |
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} |
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} |
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} |
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} |
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/// <summary> |
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/// Method to draw rectangles around each word of the text. |
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/// </summary> |
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/// <param name="text"></param> |
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void DrawWordBounds() |
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{ |
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for (int i = 0; i < m_TextInfo.wordCount; i++) |
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{ |
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TMP_WordInfo wInfo = m_TextInfo.wordInfo[i]; |
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bool isBeginRegion = false; |
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Vector3 bottomLeft = Vector3.zero; |
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Vector3 topLeft = Vector3.zero; |
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Vector3 bottomRight = Vector3.zero; |
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Vector3 topRight = Vector3.zero; |
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float maxAscender = -Mathf.Infinity; |
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float minDescender = Mathf.Infinity; |
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Color wordColor = Color.green; |
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// Iterate through each character of the word |
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for (int j = 0; j < wInfo.characterCount; j++) |
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{ |
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int characterIndex = wInfo.firstCharacterIndex + j; |
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TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex]; |
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int currentLine = currentCharInfo.lineNumber; |
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bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || |
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currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || |
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(m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; |
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// Track Max Ascender and Min Descender |
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maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); |
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minDescender = Mathf.Min(minDescender, currentCharInfo.descender); |
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if (isBeginRegion == false && isCharacterVisible) |
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{ |
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isBeginRegion = true; |
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bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); |
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topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); |
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//Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); |
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// If Word is one character |
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if (wInfo.characterCount == 1) |
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{ |
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isBeginRegion = false; |
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); |
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); |
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); |
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); |
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// Draw Region |
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); |
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); |
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} |
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} |
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// Last Character of Word |
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if (isBeginRegion && j == wInfo.characterCount - 1) |
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{ |
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isBeginRegion = false; |
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); |
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); |
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); |
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); |
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// Draw Region |
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); |
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); |
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} |
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// If Word is split on more than one line. |
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else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber) |
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{ |
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isBeginRegion = false; |
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); |
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); |
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); |
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); |
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// Draw Region |
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); |
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); |
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maxAscender = -Mathf.Infinity; |
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minDescender = Mathf.Infinity; |
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} |
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} |
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//Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); |
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} |
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} |
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/// <summary> |
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/// Draw rectangle around each of the links contained in the text. |
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/// </summary> |
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/// <param name="text"></param> |
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void DrawLinkBounds() |
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{ |
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TMP_TextInfo textInfo = m_TextComponent.textInfo; |
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for (int i = 0; i < textInfo.linkCount; i++) |
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{ |
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TMP_LinkInfo linkInfo = textInfo.linkInfo[i]; |
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bool isBeginRegion = false; |
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Vector3 bottomLeft = Vector3.zero; |
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Vector3 topLeft = Vector3.zero; |
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Vector3 bottomRight = Vector3.zero; |
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Vector3 topRight = Vector3.zero; |
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float maxAscender = -Mathf.Infinity; |
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float minDescender = Mathf.Infinity; |
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Color32 linkColor = Color.cyan; |
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// Iterate through each character of the link text |
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for (int j = 0; j < linkInfo.linkTextLength; j++) |
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{ |
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int characterIndex = linkInfo.linkTextfirstCharacterIndex + j; |
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TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex]; |
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int currentLine = currentCharInfo.lineNumber; |
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bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || |
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currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || |
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(m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; |
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// Track Max Ascender and Min Descender |
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maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); |
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minDescender = Mathf.Min(minDescender, currentCharInfo.descender); |
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if (isBeginRegion == false && isCharacterVisible) |
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{ |
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isBeginRegion = true; |
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bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); |
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topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); |
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//Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); |
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// If Link is one character |
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if (linkInfo.linkTextLength == 1) |
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{ |
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isBeginRegion = false; |
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); |
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); |
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); |
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); |
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// Draw Region |
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); |
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); |
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} |
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} |
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// Last Character of Link |
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if (isBeginRegion && j == linkInfo.linkTextLength - 1) |
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{ |
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isBeginRegion = false; |
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); |
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); |
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); |
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); |
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// Draw Region |
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); |
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); |
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} |
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// If Link is split on more than one line. |
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else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber) |
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{ |
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isBeginRegion = false; |
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topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); |
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bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); |
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bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); |
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topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); |
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// Draw Region |
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DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); |
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maxAscender = -Mathf.Infinity; |
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minDescender = Mathf.Infinity; |
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//Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); |
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} |
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} |
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//Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); |
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} |
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} |
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/// <summary> |
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/// Draw Rectangles around each lines of the text. |
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/// </summary> |
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/// <param name="text"></param> |
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void DrawLineBounds() |
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{ |
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int lineCount = m_TextInfo.lineCount; |
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for (int i = 0; i < lineCount; i++) |
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{ |
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TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i]; |
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TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex]; |
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TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex]; |
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bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) || |
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i > m_TextComponent.maxVisibleLines || |
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(m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; |
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if (!isLineVisible) continue; |
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float lineBottomLeft = firstCharacterInfo.bottomLeft.x; |
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float lineTopRight = lastCharacterInfo.topRight.x; |
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float ascentline = lineInfo.ascender; |
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float baseline = lineInfo.baseline; |
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float descentline = lineInfo.descender; |
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float dottedLineSize = 12; |
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// Draw line extents |
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DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4); |
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// Draw Ascent line |
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Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); |
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Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0)); |
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Handles.color = Color.yellow; |
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Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); |
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// Draw Base line |
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Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); |
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Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0)); |
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Handles.color = Color.yellow; |
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Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize); |
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// Draw Descent line |
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Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); |
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Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0)); |
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|
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Handles.color = Color.yellow; |
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Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize); |
|
|
|
// Draw text labels for metrics |
|
if (m_HandleSize < 1.0f) |
|
{ |
|
GUIStyle style = new GUIStyle(); |
|
style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f); |
|
style.fontSize = 12; |
|
style.fixedWidth = 200; |
|
style.fixedHeight = 20; |
|
Vector3 labelPosition; |
|
|
|
// Ascent Line |
|
labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); |
|
style.padding = new RectOffset(0, 10, 0, 5); |
|
style.alignment = TextAnchor.MiddleRight; |
|
Handles.Label(labelPosition, "Ascent Line", style); |
|
|
|
// Base Line |
|
labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); |
|
Handles.Label(labelPosition, "Base Line", style); |
|
|
|
// Descent line |
|
labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); |
|
Handles.Label(labelPosition, "Descent Line", style); |
|
} |
|
} |
|
} |
|
|
|
|
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/// <summary> |
|
/// Draw Rectangle around the bounds of the text object. |
|
/// </summary> |
|
void DrawBounds() |
|
{ |
|
Bounds meshBounds = m_TextComponent.bounds; |
|
|
|
// Get Bottom Left and Top Right position of each word |
|
Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min; |
|
Vector3 topRight = m_TextComponent.transform.position + meshBounds.max; |
|
|
|
DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0)); |
|
} |
|
|
|
|
|
void DrawTextBounds() |
|
{ |
|
Bounds textBounds = m_TextComponent.textBounds; |
|
|
|
Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents); |
|
Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents); |
|
|
|
DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f)); |
|
} |
|
|
|
|
|
// Draw Rectangles |
|
void DrawRectangle(Vector3 BL, Vector3 TR, Color color) |
|
{ |
|
Gizmos.color = color; |
|
|
|
Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0)); |
|
Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0)); |
|
Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0)); |
|
Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0)); |
|
} |
|
|
|
void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) |
|
{ |
|
Handles.color = color; |
|
Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size); |
|
Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size); |
|
Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size); |
|
Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size); |
|
} |
|
|
|
void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) |
|
{ |
|
Handles.color = color; |
|
Rect rect = new Rect(bottomLeft, topRight - bottomLeft); |
|
Handles.DrawSolidRectangleWithOutline(rect, color, Color.black); |
|
} |
|
|
|
void DrawSquare(Vector3 position, float size, Color color) |
|
{ |
|
Handles.color = color; |
|
Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z); |
|
Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z); |
|
Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z); |
|
Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z); |
|
|
|
Handles.DrawLine(bottomLeft, topLeft); |
|
Handles.DrawLine(topLeft, topRight); |
|
Handles.DrawLine(topRight, bottomRight); |
|
Handles.DrawLine(bottomRight, bottomLeft); |
|
} |
|
|
|
void DrawCrosshair(Vector3 position, float size, Color color) |
|
{ |
|
Handles.color = color; |
|
|
|
Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z)); |
|
Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z)); |
|
} |
|
|
|
|
|
// Draw Rectangles |
|
void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) |
|
{ |
|
Gizmos.color = color; |
|
|
|
Gizmos.DrawLine(bl, tl); |
|
Gizmos.DrawLine(tl, tr); |
|
Gizmos.DrawLine(tr, br); |
|
Gizmos.DrawLine(br, bl); |
|
} |
|
|
|
|
|
// Draw Rectangles |
|
void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) |
|
{ |
|
var cam = Camera.current; |
|
float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f; |
|
UnityEditor.Handles.color = color; |
|
|
|
UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing); |
|
UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing); |
|
UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing); |
|
UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing); |
|
} |
|
#endif |
|
} |
|
} |
|
|
|
|