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104 lines
4.1 KiB
104 lines
4.1 KiB
using System.IO; |
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using UnityEngine; |
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using UnityEngine.TestTools; |
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using NUnit.Framework; |
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using System.Collections; |
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using UnityEngine.UI; |
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using UnityEditor; |
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public class ScrollRectScale : IPrebuildSetup |
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{ |
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const string kPrefabPath = "Assets/Resources/ScrollRectScalePrefab.prefab"; |
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public void Setup() |
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{ |
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#if UNITY_EDITOR |
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var rootGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler)); |
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rootGO.transform.SetParent(rootGO.transform); |
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var rootGOTransform = rootGO.transform as RectTransform; |
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rootGOTransform.anchoredPosition3D = new Vector3(679, -122, 783); |
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rootGOTransform.sizeDelta = new Vector2(1165, 765); |
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rootGOTransform.localRotation = Quaternion.Euler(20, 30, 0); |
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var bodyGO = new GameObject("Body", typeof(RectTransform), typeof(Image), typeof(ScrollRect)); |
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bodyGO.transform.SetParent(rootGO.transform); |
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var bodyGORectTransform = bodyGO.transform as RectTransform; |
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bodyGORectTransform.localRotation = Quaternion.identity; |
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bodyGORectTransform.anchorMin = Vector2.zero; |
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bodyGORectTransform.anchorMax = Vector2.one; |
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bodyGORectTransform.localPosition = Vector3.zero; |
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bodyGORectTransform.anchoredPosition = new Vector2(8, -8); |
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bodyGORectTransform.sizeDelta = new Vector2(-16, -16); |
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bodyGORectTransform.pivot = new Vector2(0, 1); |
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var sizer = new GameObject("Sizer", typeof(RectTransform)); |
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var sizerTransform = sizer.transform as RectTransform; |
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sizerTransform.SetParent(bodyGO.transform); |
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sizerTransform.localRotation = Quaternion.identity; |
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sizerTransform.sizeDelta = new Vector2(1149, 3700); |
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sizerTransform.anchoredPosition3D = Vector3.zero; |
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sizerTransform.anchorMin = new Vector2(0, 1); |
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sizerTransform.anchorMax = new Vector2(0, 1); |
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sizerTransform.pivot = new Vector2(0, 1); |
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var bodyGOScrollRect = bodyGO.GetComponent<ScrollRect>(); |
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bodyGOScrollRect.content = sizerTransform; |
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bodyGOScrollRect.movementType = ScrollRect.MovementType.Clamped; |
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bodyGOScrollRect.decelerationRate = 0.135f; |
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for (int i = 0; i < 19; ++i) |
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{ |
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var row = new GameObject("Row" + i, typeof(Image)); |
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var rowTransform = row.transform as RectTransform; |
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rowTransform.SetParent(sizer.transform); |
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rowTransform.localRotation = Quaternion.identity; |
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rowTransform.anchorMin = new Vector2(0, 1); |
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rowTransform.anchorMax = new Vector2(0, 1); |
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rowTransform.pivot = new Vector2(0, 1); |
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rowTransform.sizeDelta = new Vector2(1149, 37); |
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rowTransform.anchoredPosition3D = new Vector3(0, i * -37, 0); |
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} |
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if (!Directory.Exists("Assets/Resources/")) |
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Directory.CreateDirectory("Assets/Resources/"); |
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UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath); |
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GameObject.DestroyImmediate(rootGO); |
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#endif |
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} |
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GameObject m_CanvasGO; |
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[SetUp] |
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public void TestSetup() |
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{ |
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m_CanvasGO = Object.Instantiate(Resources.Load("ScrollRectScalePrefab")) as GameObject; |
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} |
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[UnityTest] |
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[Description("Rect Transform position values are set to NaN, when Rect Transform is created via script and canvas is scaled to 0.01(case 893559)")] |
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public IEnumerator SmallScaleDoesNotCauseInvalidContentPosition() |
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{ |
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var canvas = m_CanvasGO.GetComponent<Canvas>(); |
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var scrollRect = canvas.GetComponentInChildren<ScrollRect>(); |
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var contentRt = scrollRect.content.GetComponent<RectTransform>(); |
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var contentLocalPosition = contentRt.localPosition; |
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var rt = canvas.GetComponent<RectTransform>(); |
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rt.localScale = new Vector3(0.1f, 0.1f, 0.1f); |
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yield return null; |
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Assert.AreEqual(contentLocalPosition.x, contentRt.localPosition.x, 0.001f); |
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Assert.AreEqual(contentLocalPosition.y, contentRt.localPosition.y, 0.001f); |
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Assert.AreEqual(contentLocalPosition.z, contentRt.localPosition.z, 0.001f); |
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} |
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[TearDown] |
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public void TearDown() |
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{ |
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GameObject.DestroyImmediate(m_CanvasGO); |
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#if UNITY_EDITOR |
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AssetDatabase.DeleteAsset(kPrefabPath); |
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#endif |
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} |
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}
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