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28 lines
788 B
28 lines
788 B
using NUnit.Framework; |
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using UnityEngine.UI; |
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using System.Reflection; |
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public class TestableImage : Image |
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{ |
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public bool isOnPopulateMeshCalled = false; |
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public bool isGeometryUpdated = false; |
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// Hook into the mesh generation so we can do our check. |
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protected override void OnPopulateMesh(VertexHelper toFill) |
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{ |
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base.OnPopulateMesh(toFill); |
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Assert.That(toFill.currentVertCount, Is.GreaterThan(0), "Expected the mesh to be filled but it was not. Should not have a mesh with zero vertices."); |
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isOnPopulateMeshCalled = true; |
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} |
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protected override void UpdateGeometry() |
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{ |
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base.UpdateGeometry(); |
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isGeometryUpdated = true; |
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} |
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public void GenerateImageData(VertexHelper vh) |
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{ |
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OnPopulateMesh(vh); |
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} |
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}
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