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134 lines
4.5 KiB
134 lines
4.5 KiB
using UnityEngine; |
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using System.Collections.Generic; |
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namespace TMPro |
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{ |
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public enum Compute_DistanceTransform_EventTypes { Processing, Completed }; |
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public static class TMPro_EventManager |
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{ |
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public static readonly FastAction<object, Compute_DT_EventArgs> COMPUTE_DT_EVENT = new FastAction<object, Compute_DT_EventArgs>(); |
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// Event & Delegate used to notify TextMesh Pro objects that Material properties have been changed. |
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public static readonly FastAction<bool, Material> MATERIAL_PROPERTY_EVENT = new FastAction<bool, Material>(); |
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public static readonly FastAction<bool, Object> FONT_PROPERTY_EVENT = new FastAction<bool, Object>(); |
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public static readonly FastAction<bool, Object> SPRITE_ASSET_PROPERTY_EVENT = new FastAction<bool, Object>(); |
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public static readonly FastAction<bool, Object> TEXTMESHPRO_PROPERTY_EVENT = new FastAction<bool, Object>(); |
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public static readonly FastAction<GameObject, Material, Material> DRAG_AND_DROP_MATERIAL_EVENT = new FastAction<GameObject, Material, Material>(); |
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public static readonly FastAction<bool> TEXT_STYLE_PROPERTY_EVENT = new FastAction<bool>(); |
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public static readonly FastAction<Object> COLOR_GRADIENT_PROPERTY_EVENT = new FastAction<Object>(); |
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public static readonly FastAction TMP_SETTINGS_PROPERTY_EVENT = new FastAction(); |
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public static readonly FastAction RESOURCE_LOAD_EVENT = new FastAction(); |
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public static readonly FastAction<bool, Object> TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction<bool, Object>(); |
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public static readonly FastAction<Object> TEXT_CHANGED_EVENT = new FastAction<Object>(); |
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//public static readonly FastAction WILL_RENDER_CANVASES = new FastAction(); |
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public static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) |
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{ |
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MATERIAL_PROPERTY_EVENT.Call(isChanged, mat); |
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} |
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public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, Object obj) |
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{ |
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FONT_PROPERTY_EVENT.Call(isChanged, obj); |
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} |
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public static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, Object obj) |
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{ |
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SPRITE_ASSET_PROPERTY_EVENT.Call(isChanged, obj); |
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} |
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public static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, Object obj) |
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{ |
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TEXTMESHPRO_PROPERTY_EVENT.Call(isChanged, obj); |
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} |
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public static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial) |
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{ |
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DRAG_AND_DROP_MATERIAL_EVENT.Call(sender, currentMaterial, newMaterial); |
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} |
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public static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged) |
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{ |
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TEXT_STYLE_PROPERTY_EVENT.Call(isChanged); |
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} |
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public static void ON_COLOR_GRADIENT_PROPERTY_CHANGED(Object obj) |
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{ |
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COLOR_GRADIENT_PROPERTY_EVENT.Call(obj); |
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} |
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public static void ON_TEXT_CHANGED(Object obj) |
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{ |
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TEXT_CHANGED_EVENT.Call(obj); |
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} |
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public static void ON_TMP_SETTINGS_CHANGED() |
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{ |
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TMP_SETTINGS_PROPERTY_EVENT.Call(); |
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} |
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public static void ON_RESOURCES_LOADED() |
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{ |
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RESOURCE_LOAD_EVENT.Call(); |
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} |
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public static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(bool isChanged, Object obj) |
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{ |
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TEXTMESHPRO_UGUI_PROPERTY_EVENT.Call(isChanged, obj); |
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} |
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//public static void ON_BASE_MATERIAL_CHANGED(Material mat) |
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//{ |
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// BASE_MATERIAL_EVENT.Call(mat); |
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//} |
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//public static void ON_PROGRESSBAR_UPDATE(Progress_Bar_EventTypes event_type, Progress_Bar_EventArgs eventArgs) |
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//{ |
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// if (PROGRESS_BAR_EVENT != null) |
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// PROGRESS_BAR_EVENT(event_type, eventArgs); |
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//} |
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public static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e) |
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{ |
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COMPUTE_DT_EVENT.Call(Sender, e); |
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} |
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} |
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public class Compute_DT_EventArgs |
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{ |
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public Compute_DistanceTransform_EventTypes EventType; |
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public float ProgressPercentage; |
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public Color[] Colors; |
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public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, float progress) |
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{ |
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EventType = type; |
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ProgressPercentage = progress; |
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} |
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public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, Color[] colors) |
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{ |
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EventType = type; |
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Colors = colors; |
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} |
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} |
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}
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