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69 lines
2.0 KiB
69 lines
2.0 KiB
using System; |
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using UnityEngine; |
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using UnityEngine.TextCore; |
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namespace TMPro |
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{ |
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public enum TextElementType : byte |
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{ |
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Character = 0x1, |
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Sprite = 0x2, |
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} |
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/// <summary> |
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/// Base class for all text elements like Character and SpriteCharacter. |
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/// </summary> |
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[Serializable] |
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public class TMP_TextElement |
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{ |
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/// <summary> |
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/// The type of text element which can be a character or sprite. |
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/// </summary> |
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public TextElementType elementType { get { return m_ElementType; } } |
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/// <summary> |
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/// The unicode value (code point) of the character. |
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/// </summary> |
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public uint unicode { get { return m_Unicode; } set { m_Unicode = value; } } |
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/// <summary> |
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/// The Text Asset to which this Text Element belongs. |
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/// </summary> |
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public TMP_Asset textAsset { get { return m_TextAsset; } set { m_TextAsset = value; } } |
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/// <summary> |
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/// The glyph used by this text element. |
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/// </summary> |
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public Glyph glyph { get { return m_Glyph; } set { m_Glyph = value; } } |
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/// <summary> |
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/// The index of the glyph used by this text element. |
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/// </summary> |
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public uint glyphIndex { get { return m_GlyphIndex; } set { m_GlyphIndex = value; } } |
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/// <summary> |
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/// The relative scale of the character. |
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/// </summary> |
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public float scale { get { return m_Scale; } set { m_Scale = value; } } |
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// ============================================= |
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// Private backing fields for public properties. |
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// ============================================= |
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[SerializeField] |
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protected TextElementType m_ElementType; |
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[SerializeField] |
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internal uint m_Unicode; |
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internal TMP_Asset m_TextAsset; |
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internal Glyph m_Glyph; |
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[SerializeField] |
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internal uint m_GlyphIndex; |
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[SerializeField] |
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internal float m_Scale; |
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} |
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}
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