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70 lines
2.0 KiB
70 lines
2.0 KiB
using System; |
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using UnityEngine.TextCore; |
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namespace TMPro |
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{ |
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/// <summary> |
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/// A basic element of text. |
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/// </summary> |
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[Serializable] |
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public class TMP_Character : TMP_TextElement |
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{ |
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/// <summary> |
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/// Default constructor. |
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/// </summary> |
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public TMP_Character() |
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{ |
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m_ElementType = TextElementType.Character; |
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this.scale = 1.0f; |
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} |
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/// <summary> |
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/// Constructor for new character |
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/// </summary> |
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/// <param name="unicode">Unicode value.</param> |
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/// <param name="glyph">Glyph</param> |
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public TMP_Character(uint unicode, Glyph glyph) |
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{ |
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m_ElementType = TextElementType.Character; |
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this.unicode = unicode; |
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this.textAsset = null; |
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this.glyph = glyph; |
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this.glyphIndex = glyph.index; |
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this.scale = 1.0f; |
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} |
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/// <summary> |
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/// Constructor for new character |
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/// </summary> |
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/// <param name="unicode">Unicode value.</param> |
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/// <param name="fontAsset">The font asset to which this character belongs.</param> |
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/// <param name="glyph">Glyph</param> |
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public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph) |
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{ |
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m_ElementType = TextElementType.Character; |
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this.unicode = unicode; |
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this.textAsset = fontAsset; |
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this.glyph = glyph; |
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this.glyphIndex = glyph.index; |
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this.scale = 1.0f; |
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} |
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/// <summary> |
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/// Constructor for new character |
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/// </summary> |
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/// <param name="unicode">Unicode value.</param> |
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/// <param name="glyphIndex">Glyph index.</param> |
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internal TMP_Character(uint unicode, uint glyphIndex) |
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{ |
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m_ElementType = TextElementType.Character; |
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this.unicode = unicode; |
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this.textAsset = null; |
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this.glyph = null; |
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this.glyphIndex = glyphIndex; |
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this.scale = 1.0f; |
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} |
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} |
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}
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