You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
2.2 KiB
68 lines
2.2 KiB
using UnityEditor; |
|
using UnityEngine; |
|
using System.Collections; |
|
|
|
namespace TMPro.EditorUtilities |
|
{ |
|
|
|
//[InitializeOnLoad] |
|
class TMP_ResourcesLoader |
|
{ |
|
|
|
/// <summary> |
|
/// Function to pre-load the TMP Resources |
|
/// </summary> |
|
public static void LoadTextMeshProResources() |
|
{ |
|
//TMP_Settings.LoadDefaultSettings(); |
|
//TMP_StyleSheet.LoadDefaultStyleSheet(); |
|
} |
|
|
|
|
|
static TMP_ResourcesLoader() |
|
{ |
|
//Debug.Log("Loading TMP Resources..."); |
|
|
|
// Get current targetted platform |
|
|
|
|
|
//string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone); |
|
//TMPro.TMP_Settings.LoadDefaultSettings(); |
|
//TMPro.TMP_StyleSheet.LoadDefaultStyleSheet(); |
|
} |
|
|
|
|
|
|
|
//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] |
|
//static void OnBeforeSceneLoaded() |
|
//{ |
|
//Debug.Log("Before scene is loaded."); |
|
|
|
// //TMPro.TMP_Settings.LoadDefaultSettings(); |
|
// //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet(); |
|
|
|
// //ShaderVariantCollection collection = new ShaderVariantCollection(); |
|
// //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field"); |
|
// //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty); |
|
|
|
// //collection.Add(tmp_Variant); |
|
// //collection.WarmUp(); |
|
//} |
|
|
|
} |
|
|
|
//static class TMP_ProjectSettings |
|
//{ |
|
// [InitializeOnLoadMethod] |
|
// static void SetProjectDefineSymbols() |
|
// { |
|
// string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); |
|
|
|
// //Check for and inject TMP_INSTALLED |
|
// if (!currentBuildSettings.Contains("TMP_PRESENT")) |
|
// { |
|
// PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT"); |
|
// } |
|
// } |
|
//} |
|
}
|
|
|