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using UnityEngine; |
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol |
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{ |
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class UtpDebugLogger : IUtpLogger |
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{ |
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public void Log(Message msg) |
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{ |
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var msgJson = JsonUtility.ToJson(msg); |
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Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "\n##utp:{0}", msgJson); |
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} |
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} |
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}
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