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using UnityEngine.TestTools; |
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namespace UnityEditor.TestTools.TestRunner |
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{ |
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internal class PostbuildCleanupAttributeFinder : AttributeFinderBase<IPostBuildCleanup, PostBuildCleanupAttribute> |
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{ |
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public PostbuildCleanupAttributeFinder() : base(attribute => attribute.TargetClass) {} |
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} |
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}
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