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27 lines
590 B
27 lines
590 B
using System.Linq; |
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using NUnit.Framework; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph.UnitTests |
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{ |
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[TestFixture] |
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class MaterialGraphTests |
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{ |
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[OneTimeSetUp] |
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public void RunBeforeAnyTests() |
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{ |
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Debug.unityLogger.logHandler = new ConsoleLogHandler(); |
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} |
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[Test] |
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public void TestCreateMaterialGraph() |
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{ |
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var graph = new GraphData(); |
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Assert.IsNotNull(graph); |
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Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count()); |
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} |
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} |
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}
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