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using UnityEngine.Assertions;
namespace UnityEditor.ShaderGraph
{
static class AssertHelpers
{
public static void IsNotNull(object anObject, string message)
{
#if SG_ASSERTIONS
Assert.IsNotNull(anObject, message);
#endif
}
public static void Fail(string message)
{
#if SG_ASSERTIONS
throw new AssertionException(message, null);
#endif
}
}
}