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42 lines
1.1 KiB
42 lines
1.1 KiB
using System.Collections; |
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using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph.Serialization |
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{ |
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struct RefValueEnumerable<T> : IEnumerable<T> |
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where T : JsonObject |
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{ |
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List<JsonRef<T>> m_List; |
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public RefValueEnumerable(List<JsonRef<T>> list) |
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{ |
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m_List = list; |
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} |
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public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator()); |
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator(); |
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); |
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public struct Enumerator : IEnumerator<T> |
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{ |
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List<JsonRef<T>>.Enumerator m_Enumerator; |
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public Enumerator(List<JsonRef<T>>.Enumerator enumerator) |
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{ |
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m_Enumerator = enumerator; |
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} |
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public bool MoveNext() => m_Enumerator.MoveNext(); |
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void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset(); |
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public T Current => m_Enumerator.Current.value; |
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object IEnumerator.Current => Current; |
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public void Dispose() => m_Enumerator.Dispose(); |
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} |
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} |
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}
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