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33 lines
583 B
33 lines
583 B
using System; |
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using UnityEngine; |
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namespace UnityEditor.ShaderGraph.Serialization |
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{ |
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[Serializable] |
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public class FakeJsonObject |
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{ |
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[SerializeField] |
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string m_Type; |
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[SerializeField] |
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string m_ObjectId; |
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public string id |
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{ |
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get => m_ObjectId; |
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set => m_ObjectId = value; |
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} |
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public string type |
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{ |
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get => m_Type; |
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set => m_Type = value; |
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} |
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public void Reset() |
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{ |
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m_ObjectId = null; |
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m_Type = null; |
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} |
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} |
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}
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