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30 lines
2.1 KiB
30 lines
2.1 KiB
namespace UnityEditor.ShaderGraph |
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{ |
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[GenerationAPI] |
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internal static class Fields |
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{ |
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#region Tags |
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public const string kFeatures = "features"; |
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public const string kSurfaceType = "SurfaceType"; |
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public const string kBlendMode = "BlendMode"; |
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public const string kTransforms = "Transforms"; |
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#endregion |
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#region Fields |
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// These are core Fields shared between URP and HDRP etc. |
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public static FieldDescriptor GraphVertex = new FieldDescriptor(kFeatures, "graphVertex", "FEATURES_GRAPH_VERTEX"); |
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public static FieldDescriptor GraphPixel = new FieldDescriptor(kFeatures, "graphPixel", "FEATURES_GRAPH_PIXEL"); |
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public static FieldDescriptor GraphColorInterp = new FieldDescriptor(kFeatures, "graphColorInterp", "FEATURES_GRAPH_COLOR_INTERP"); |
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public static FieldDescriptor AlphaTest = new FieldDescriptor(string.Empty, "AlphaTest", "_ALPHA_TEST 1"); // HDRP: surface & decal subtargets |
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public static FieldDescriptor BlendAlpha = new FieldDescriptor(kBlendMode, "Alpha", "_BLENDMODE_ALPHA 1"); // URP: only sprite targets, vfx: HDRP? |
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public static FieldDescriptor DoubleSided = new FieldDescriptor(string.Empty, "DoubleSided", "_DOUBLE_SIDED 1"); // URP: only sprite targets, duplicated in HD |
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public static FieldDescriptor IsPreview = new FieldDescriptor(string.Empty, "isPreview", "SHADERGRAPH_PREVIEW"); |
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public static FieldDescriptor LodCrossFade = new FieldDescriptor(string.Empty, "LodCrossFade", "_LODCROSSFADE 1"); // HD only |
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public static FieldDescriptor AlphaToMask = new FieldDescriptor(string.Empty, "AlphaToMask", "_ALPHATOMASK_ON 1"); // HD only |
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public static FieldDescriptor GraphVFX = new FieldDescriptor(kFeatures, "graphVFX", "FEATURES_GRAPH_VFX"); |
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public static FieldDescriptor ObjectToWorld = new FieldDescriptor(kTransforms, "ObjectToWorld", "_OBJECT_TO_WORLD"); |
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public static FieldDescriptor WorldToObject = new FieldDescriptor(kTransforms, "WorldToObject", "_WORLD_TO_OBJECT"); |
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#endregion |
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} |
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}
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